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EDUC260- Multimodal Literacies for a Digital Age
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EDUC260- Multimodal Literacies for a Digital Age
Week 12 Lecture 1
- Definitions
- Multi-modality
- comprising of more than one mode
- Multimodal texts
- texts that uses a combination of two or more communication modes e.g. print, image, sounds, films
- Mode
- the various processes of communication e.g. listening, speaking, reading, writing, viewing, representing
- Multimodal literacy
- combination and interrelation of skills (verbal, visual, oral, compositional) to make meaning
- Multi-modality
- The trends towards appreciating multimodal texts and making meaning from them
- the blurring of traditional boundaries between the roles of certain texts such as words, images, document design etc
- Web 2.0 Literacy (CURRENT)
- Social networking (facebook, youtube), retrieving info and sharing info, hypertext literacy, interactive user, social learner
- e.g. podcasting, blogs, drawing, photos, videos, presentations
- Web 3.0 Literacy (FUTURE)
- mobile phones + connectedness with technology (speed, storage, distribution), virtual reality
- Hypertext
- "a network of links between words, ideas, sources"- has no beginning or end
- Think about website--> links to other parts of the text through multiple paths (not always easy to follow)
- "a network of links between words, ideas, sources"- has no beginning or end
- New Ways of Reading and New Forms
- Change of Roles!
- Readers- create own reading paths
- Authors- can be anyone
- Print can be arranged in different ways/ formats- combination of sounds, images, animations,
- Visuals play a bigger role- own grammar, conventions and meanings
- New social purposes and text forms
- Change of Roles!
- Digital Literacy
- Functional Skills- related to teaching, develop, experiment, resources
- Creativity- active exploration, uses knowledge, thinking, imagination
- Critical Thinking and Evaluation- analysing, evaluating, reflecting, decision-making, questioning
- Cultural and Social Understanding- understand other people's perspectives and contexts
- Collaboration- flexibility, dialogue, building, virtue groups
- The ability to find and select information- research skills, copyright and ethics
- Effective Communication- purposeful, audience, making choices and using specific tools
- E-safety
- Definitions
Week 12 Lecture 2
- Online Gaming/ Digital Games
- computer games are multimodal texts with interactive structures e.g. images, sounds, narratives, collaborative skills, visual design, writing
- critical thinking, problem solving skills, understand how the images and words work together, understand how to work with others
- Implications for Learning
- Students need to connect the learnt skills within the classroom and in the outside world
- Expanding strategies to read and make meaning
- Examples of Digital Literacy
- e.g. Inanimate Alice, Pottermore
- Online Gaming/ Digital Games
Información
- Descripción
- 2 EDUCATION SEM 1 2015 Mapa Mental sobre EDUC260- Multimodal Literacies for a Digital Age, creado por angelwoo2002 el 02/06/2015.
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- angelwoo2002
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