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Mapa mental

Year 9- Item 2

Tanya GULERIA Inglés

Year 9- Item 2

Contenido del mapa

Year 9- Item 2

  1. Algorithm Constructs

    • Sequence
      • a sequence most commonly refers to the specific, step-by-step chronological order in which a computer executes instructions.
    • Assignment
      • An assignment in coding is the process of storing a value inside a variable.
    • Selection & Condition
      • a condition is a rule or question that evaluates to either true or false. Selection is the process of using that condition to make a decision, directing the computer to execute specific blocks of code depending on whether the result is true or false
    • Ilteration
      • the process of repeating a block of code using structures like for loops, while loops, and do-while loops.
  2. Programming Elements

    • FOR Loops
      • A FOR loop is a programming construct that repeats a block of code a specific number of times.
    • IF statement
      • An IF statement is a fundamental programming and logic construct that allows a digital system to make decisions.
    • Arrays
      • An array is a foundational data structure that stores a collection of items of the same type under a single variable name.
    • Variables
      • a variable is a named storage container in a computer's memory that holds data.
  3. Existing Text Based Adventure Games

    • Hitcchikers Guide to the Galaxy
      • The Hitchhiker's Guidel to the Galaxy is a text- based adventure game where players follow Aruthur Dent on a Humorous journet through space, solving puzzles, collecting items and typing commands to finsh the story
      • Weakness: Difficult Commands, Challenging puzzles, Limited Graphics
      • Strengths: Engaging Storyline, Problem-Solving, Player Interaction, Creative World
    • Forests of Lyrica
      • Forest of Lyrica is a text-based adventure games where players explore mysterious forest, making descriptions of different location and enter choices to deicide what happens next.
        • Strengths: Engaging storyline, Player Choices, Creativity, Easy to Develop
        • Weakness: Limited Visuals, Repetitive Gameplay, Limited Interaction
  4. Ideas For Story

    • Haunted House Story
      • Explore the Castle
      • Meet a Mysterious guardian
      • Find a Hidden Key
      • Escape the Castle
  5. Task Requirements

    • Self- Determined Criteria
      • Add ASCII images
      • must include an image of spaceship
      • Add ASCII colours
    • Prescribed Criteria
      • Your story must have at least 10 different variables in total
      • You must use a WHILE Loop
      • You must use variables that match your storyline
      • You must have at least two choices for each input. IE. Yes | No, Left | Right, Buy | Sell

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  • Year 9- Item 2
  • Year 9- Item 2
  • Year 9- Item 2
  • Year 9- Item 2

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Mapa Mental sobre Year 9- Item 2, creado por Tanya GULERIA el 03/08/2026.
Creado por
Tanya GULERIA
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