Mapa mental
Year 9 - Item 2
Contenido del mapa
Year 9 - Item 2
Task requirements
- Prescribed criteria
- Your story must have at least 10 different variables in total
- Game must have 10 or more variables in total
- Game must follow a storyline
- The variables must be different
- You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
- Game must be multi choice
- Choice Input should be one word (Yes/No, look left/middle/right)
- You must use a WHILE loop
- Use at least one WHILE loop in the game’s code
- You must use variables that match your storyline
- Variables must make sense in the context of the story
- The variables must actually be used in the story
- Your story must have at least 10 different variables in total
- Self prescribed criteria
- The game should be set in a medieval fantasy adventure genre and include a setting of an abandoned church and its library
- Game has a church setting
- Game has a library/archive attached to the church
- Story should have fantasy elements (magic/supernatural)
- The game should be set in a medieval fantasy adventure genre and include a setting of an abandoned church and its library
- Prescribed criteria
Algorithm constructs
- Iteration
- Is the use of loops to simplify code
- WHILE insect flies MOVE forward
- Is the use of loops to simplify code
- Selection & condition
- Basically if then statements; if a condition is true, select this
- IF colour sensor IS EQUAL TO Black THEN TURN left -50
- Basically if then statements; if a condition is true, select this
- Assignment
- Attaches values or names to variables
- START Declare playerName = () END
- Attaches values or names to variables
- Sequence
- Is the order in which the code runs; usually top to bottom
- START WHILE true MOVE forward END
- Is the order in which the code runs; usually top to bottom
- Iteration
Code constructs
- IF statements
- Is the code that runs if something happens
- IF woodChoice is equal to NO OUTPUT “You cannot camp the night”
- Is the code that runs if something happens
- FOR loops
- Is what tells the code to repeat and for how long
- FOR 5 seconds OUTPUT “Welcome to : Far Far Away!”
- Is what tells the code to repeat and for how long
- SET variables
- Assigns a value or name to a variable
- DECLARE inventory SET TO wood x2, Axe x1, torch x5
- Assigns a value or name to a variable
- IF statements
Existing text based adventure games
- Fellow traveller
- a dark urban fantasy interactive fiction story set in an alternative present version of North America. By robotVampire
- Weakness -Because the game is incomplete, many of the options don’t seem to have any significant impact in the game— isn’t really multi-choice(?)
- a dark urban fantasy interactive fiction story set in an alternative present version of North America. By robotVampire
- Forests of Lyrica
- classic text-based adventure and coding-challenge game created by Marco Casavant.
- Strengths - game works, minimalistic, reminiscent of old rpgs or choose your own adventure games, UI is very simple and easy to understand
- Weakness - A bit confusing story wise; there is a lot of options that seem open but cannot be done and a bit difficult to keep track unless you ave a really good memory/ decide to quit down with notebook and pen
- classic text-based adventure and coding-challenge game created by Marco Casavant.
- Fellow traveller
Ideas for story
- User specific settings
- Setting/s should meet what the user persona expects
- in this case a church with supernatural/ magic elements (world building I guess?)
- Setting/s should meet what the user persona expects
- Different endings
- User choices should last lasting impact on the ending/ story
- Choosing to explore can affect if your run continues
- Exploring different areas unlocks other parts of the story
- User choices should last lasting impact on the ending/ story
- User specific settings
Información
- Descripción
- Mapa Mental sobre Year 9 - Item 2, creado por Eva C el 03/08/2026.
- Creado por
- Eva C
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