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Mapa mental

Year 9 - Item 2

Eva C Inglés

Contenido del mapa

Year 9 - Item 2

  1. Task requirements

    • Prescribed criteria
      • Your story must have at least 10 different variables in total
        • Game must have 10 or more variables in total
        • Game must follow a storyline
        • The variables must be different
      • You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
        • Game must be multi choice
        • Choice Input should be one word (Yes/No, look left/middle/right)
      • You must use a WHILE loop
        • Use at least one WHILE loop in the game’s code
      • You must use variables that match your storyline
        • Variables must make sense in the context of the story
        • The variables must actually be used in the story
    • Self prescribed criteria
      • The game should be set in a medieval fantasy adventure genre and include a setting of an abandoned church and its library
        • Game has a church setting
        • Game has a library/archive attached to the church
        • Story should have fantasy elements (magic/supernatural)
  2. Algorithm constructs

    • Iteration
      • Is the use of loops to simplify code
        • WHILE insect flies MOVE forward
    • Selection & condition
      • Basically if then statements; if a condition is true, select this
        • IF colour sensor IS EQUAL TO Black THEN TURN left -50
    • Assignment
      • Attaches values or names to variables
        • START Declare playerName = () END
    • Sequence
      • Is the order in which the code runs; usually top to bottom
        • START WHILE true MOVE forward END
  3. Code constructs

    • IF statements
      • Is the code that runs if something happens
        • IF woodChoice is equal to NO OUTPUT “You cannot camp the night”
    • FOR loops
      • Is what tells the code to repeat and for how long
        • FOR 5 seconds OUTPUT “Welcome to : Far Far Away!”
    • SET variables
      • Assigns a value or name to a variable
        • DECLARE inventory SET TO wood x2, Axe x1, torch x5
  4. Existing text based adventure games

    • Fellow traveller
      • a dark urban fantasy interactive fiction story set in an alternative present version of North America. By robotVampire
        • Weakness -Because the game is incomplete, many of the options don’t seem to have any significant impact in the game— isn’t really multi-choice(?)
    • Forests of Lyrica
      • classic text-based adventure and coding-challenge game created by Marco Casavant.
        • Strengths - game works, minimalistic, reminiscent of old rpgs or choose your own adventure games, UI is very simple and easy to understand
        • Weakness - A bit confusing story wise; there is a lot of options that seem open but cannot be done and a bit difficult to keep track unless you ave a really good memory/ decide to quit down with notebook and pen
  5. Ideas for story

    • User specific settings
      • Setting/s should meet what the user persona expects
        • in this case a church with supernatural/ magic elements (world building I guess?)
    • Different endings
      • User choices should last lasting impact on the ending/ story
        • Choosing to explore can affect if your run continues
        • Exploring different areas unlocks other parts of the story

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Mapa Mental sobre Year 9 - Item 2, creado por Eva C el 03/08/2026.
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Eva C
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