Mapa mental
Text-Based Adventure Game Assessment
Contenido del mapa
Text-Based Adventure Game Assessment
Existing Text-based adventure games
- Hitchhikers Guide To The Gaalxy
- This game appears centred around a science-fiction setting using brightly low colour and 3 dimensional imagery
- Negative aspects include the use of unclear directions, the acceptance of specific inputs, and failing to identify uses of language
- Positives aspects includes the use of bright colours and imagery, uniquely detailed outputs, and the ability to use a range of responses
- This game appears centred around a science-fiction setting using brightly low colour and 3 dimensional imagery
- Colossal Caves (2023)
- Colossal Caves is an exploration-themed game where it presents vivid colour and imagery of the user exploring a vast cave system, rumoured to have gold and treasure.
- Positives of the game include effectively, descriptive outputs, use of engaging music and sound effects, and appealing imagery and colours
- Negatives aspects include the short-length playthrough, lack of proper guidance, and no clear illustration of plot
- Colossal Caves is an exploration-themed game where it presents vivid colour and imagery of the user exploring a vast cave system, rumoured to have gold and treasure.
- Hitchhikers Guide To The Gaalxy
Algorithm Constructs
- Iteration
- Iteration is the repetition of coding functions
- Rotate D motor for 11 seconds, Move forward for 20cm, Rotate D motor for 11 seconds, Move forward for 20 cm
- Iteration is the repetition of coding functions
- Selection/Condition
- Selection/Conditions is where variables are provided a condition, which is followed by designated responses if or if not met.
- If Escape_choice == ("Stairs"): print("You quickly bolt down numerous flights of stairs")
- Selection/Conditions is where variables are provided a condition, which is followed by designated responses if or if not met.
- Assignment
- Assignment refers to the assignment of particular values within a variable
- Carnival_choice == ("Ferriswheel"), Education choice == ("University")
- Assignment refers to the assignment of particular values within a variable
- Sequence
- Sequence refers to the step-by-step order of coding structure
- START - While distance > 30cm: Turn left, rotate C motor 110 degrees, reverse for 5 seconds, Activate sound effect - END
- Sequence refers to the step-by-step order of coding structure
- Iteration
Coding Constructs
- Variables
- Variables are python terms that appear textual, assigned with a relating worded or numerical values
- y = 43, Trader_choice == "accept"
- Variables are python terms that appear textual, assigned with a relating worded or numerical values
- ELIF Statements
- Elif Statements are python terms that provide an additional condition to a variable before Else.
- If path_choice = "Forest":, Elif path_choice = "Cliffs":, else: "Swamp'
- Elif Statements are python terms that provide an additional condition to a variable before Else.
- While Loops
- While loops are pseudocode terms that state the function is active while a specific condition is met
- While Health > 15: strength = "Great"
- While loops are pseudocode terms that state the function is active while a specific condition is met
- break statements
- break statements are python terms that immediately end the program from continuing.
- print("You encounter a wild beast") / print("You attempt to run away, but ultimately captured") / break
- break statements are python terms that immediately end the program from continuing.
- Variables
Ideas for story
- A theme of Horror, mystery
- The user strays off a mountain trail and finds themselves to choose between an abandoned mansion filled with secrets, and a dull marsh land with twists around every corner
- Elements of the plot include unknown creatures of spirits and witches, unnerving language and setting uses, and fitting theme representations.
- The user strays off a mountain trail and finds themselves to choose between an abandoned mansion filled with secrets, and a dull marsh land with twists around every corner
- Island Survival, action
- The user awakens from a plane crash and must brave the many dangers in order to survive, hunting in the wild to quench their hunger.
- Elements of the plot include the actions of harvesting, hunting, and crafting, caution of hunger and health counters, and strict language.
- The user awakens from a plane crash and must brave the many dangers in order to survive, hunting in the wild to quench their hunger.
- A theme of Horror, mystery
Task Requirements
- Prescribed Criteria
- Your story must have at least 10 different variables in total
- Cariables must be written in proper format (= input, not ==)
- Variables cannot be repeated, like choosing roads
- All variables presentmust add up to ten.
- You must have at least two choices for each input.
- Each variable must present 2 or more options that differ from one another
- They must range from repeated or simple choices like left and right
- The User input should be inserted appropriately to the following options.
- You must use a WHILE Loop
- Use at least one while loop within the structure
- The while loop must be effectively implemented and adjusted.
- All coding arranged in the while loop must not leave.
- You must use variables that match your storyline
- Ensure that variables are clearly relevant to the plot.
- Do not use variables unnecessarily.
- Does this variable support the plot and add need of decision to the user?
- Your story must have at least 10 different variables in total
- Self-determined Criteria
- Expand the structure of the story
- Include Nested If statements to further explore branches of the plot
- Use Elif statements to apply additional options for choices
- Use more variables to provide different story directions
- Inclusion of colour and imagery
- apply ASCII techniques to create fitting images of the setting and characters.
- Apply ANSI techniques to add particularly appealing colour to text
- Ensure that use of colour and imagery is used to emphasise a specific point in the story
- Expand the structure of the story
- Prescribed Criteria
Información
- Descripción
- Mapa Mental sobre Text-Based Adventure Game Assessment, creado por Cohen Solah el 14/10/2026.
- Creado por
- Cohen Solah
- Visitas
- 1
- Valoración