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Instrumental Conditioning

Taylor Falcone 30 preguntas

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  1. 1What is instrumental conditioning?
    1. [blank_start]Behavior[blank_end] produces [blank_start]consequent stimulus[blank_end] and often occurs because it [blank_start]produces consequence[blank_end].
    2. [blank_start]Goal-directed[blank_end] = occurs before [blank_start]reinforcement[blank_end], [blank_start]voluntary[blank_end], [blank_start]emitted[blank_end].
    1. ABehavior
    2. Bconsequent stimulus
    3. Cproduces consequence
    4. DGoal-directed
    5. Ereinforcement
    6. Fvoluntary
    7. Gemitted
  2. 2What is connectionism?
    1. Proposed by [blank_start]thorndike[blank_end]
    2. [blank_start]Neural bond[blank_end] between [blank_start]sense impression[blank_end] ([blank_start]stimulus[blank_end]) and [blank_start]impulse to action[blank_end] ([blank_start]response[blank_end])
    1. Athorndike
    2. BNeural bond
    3. Csense impression
    4. Dstimulus
    5. Eimpulse to action
    6. Fresponse
  3. 3What is trial and error learning?
    1. Most [blank_start]basic[blank_end] form of learning according to [blank_start]thorndike[blank_end]
    2. [blank_start]Cats in puzzle boxes[blank_end] = [blank_start]incremental[blank_end] improvement, [blank_start]systematic[blank_end] steps, not [blank_start]insightful[blank_end]
    1. Abasic
    2. Bthorndike
    3. CCats in puzzle boxes
    4. Dincremental
    5. Esystematic
    6. Finsightful
  4. 4What is the law of effect?
    1. Proposed by [blank_start]thorndike[blank_end]
    2. If [blank_start]response[blank_end] to [blank_start]stimulus[blank_end] is followed by [blank_start]pleasant[blank_end] event/[blank_start]reinforcer[blank_end] = [blank_start]strengthened[blank_end], [blank_start]annoying[blank_end] event [blank_start]weakens[blank_end]
    3. Based on [blank_start]discrete trials[blank_end]
    1. Athorndike
    2. Bresponse
    3. Cstimulus
    4. Dpleasant
    5. Ereinforcer
    6. Fstrengthened
    7. Gannoying
    8. Hweakens
    9. Idiscrete trials
  5. 5How was maze learning used in instrumental conditioning?
    1. [blank_start]Discrete trials[blank_end] approach
    2. Recorded [blank_start]time to reach food[blank_end] and number of [blank_start]errors[blank_end]
    3. Simplified from [blank_start]maze[blank_end] to [blank_start]T maze[blank_end] to [blank_start]straight alley[blank_end]
    1. ADiscrete trials
    2. Btime to reach food
    3. Cerrors
    4. Dmaze
    5. ET maze
    6. Fstraight alley
  6. 6What is the skinner box?
    1. Also known as the [blank_start]operant chamber[blank_end]
    2. [blank_start]free operant[blank_end] conditioning = rat [blank_start]freely[blank_end] able to [blank_start]press lever[blank_end] when/how often they want to recieve [blank_start]food pellets[blank_end]
    3. Important because [blank_start]automates instrumental conditioning[blank_end], able to study [blank_start]continuous[blank_end] learning
    1. Aoperant chamber
    2. Bfree operant
    3. Cfreely
    4. Dpress lever
    5. Efood pellets
    6. Fcontinuous
    7. Gautomates instrumental conditioning
  7. 7What is a cummulative recorder?
    1. Developed by [blank_start]skinner[blank_end]
    2. [blank_start]free operant[blank_end] conditioning = measure [blank_start]learning[blank_end] through [blank_start]rate of behavior[blank_end]
    3. creates a [blank_start]visual record[blank_end] = [blank_start]continuous[blank_end] recording of [blank_start]behavior[blank_end], [blank_start]increased[blank_end] with each [blank_start]response[blank_end]
    1. Askinner
    2. Bfree operant
    3. Clearning
    4. Drate of behavior
    5. Evisual record
    6. Fcontinuous
    7. Gbehavior
    8. Hincreased
    9. Iresponse
  8. 8What is free-operant conditioning?
    1. Developed by [blank_start]skinner[blank_end] using the [blank_start]operant chamber[blank_end]
    2. [blank_start]operant[blank_end] level = [blank_start]baseline[blank_end] level prior to [blank_start]conditioning[blank_end], use to assess [blank_start]change in behavior[blank_end]/[blank_start]learning[blank_end]
    3. [blank_start]novel[blank_end] method for analysis of [blank_start]behavior[blank_end] = study [blank_start]individual[blank_end] behavior, not [blank_start]average performance of groups[blank_end]
    4. shape desired [blank_start]behavior[blank_end] controlled by [blank_start]consequences[blank_end]
    1. Askinner
    2. Boperant chamber
    3. Coperant
    4. Dbaseline
    5. Econditioning
    6. Fchange in behavior
    7. Glearning
    8. Hnovel
    9. Ibehavior
    10. Jindividual
    11. Kaverage performance of groups
    12. Lbehavior
    13. Mconsequences
  9. 9What is positive reinforcement?
    1. [blank_start]instrumental[blank_end] conditioning procedure
    2. [blank_start]positive[blank_end] contingency/[blank_start]reinforcement[blank_end] = response produces [blank_start]appetitive stimulus[blank_end] = [blank_start]increase[blank_end] behavior
    3. allows for [blank_start]continuous reward[blank_end] event
    1. Ainstrumental
    2. Bpositive
    3. Creinforcement
    4. Dappetitive stimulus
    5. Eincrease
    6. Fcontinuous reward
  10. 10What is punishment?
    1. [blank_start]instrumental[blank_end] conditioning procedure
    2. [blank_start]positive[blank_end] contingency/[blank_start]punishment[blank_end] = response produces [blank_start]aversive stimulus[blank_end] = [blank_start]decrease[blank_end] behavior
    3. [blank_start]hard[blank_end] to train = may have to first train with [blank_start]positive reinforcement[blank_end]
    1. Ainstrumental
    2. Bpositive
    3. Cpunishment
    4. Daversive stimulus
    5. Edecrease
    6. Fhard
    7. Gpositive reinforcement

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Descripción
Test sobre Instrumental Conditioning, creado por Taylor Falcone el 19/03/2021.
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