Test
Studies for Media Effects
Este test tiene tipos de pregunta que se abren en el reproductor de siempre.
Preguntas del test (16)
1The difference between Bastet and Tetris is that [blank_start]Bastet[blank_end] picks the [blank_start]worst[blank_end] possible brick for the player.
- ABastet
- Bworst
2Before playing Tetris or Bastet, the participant holds their hand in ice water for [blank_start]25[blank_end] seconds.
- A25
3After playing either game, they are asked [blank_start]how long[blank_end] the next participant should hold their hand in the water for.
- Ahow long
4The [blank_start]Bastet[blank_end] players assigned, on average, [blank_start]7[blank_end] more seconds than the [blank_start]Tetris[blank_end] players.
- A7
- BBastet
- CTetris
5However, this aggression has nothing to do with playing a [blank_start]violent[blank_end] video game! Perhaps [blank_start]frustration[blank_end] is the cause of their aggression?
- Aviolent
- Bfrustration
6Craig Anderson used the [blank_start]competitive reaction time task[blank_end] to test for aggression levels when playing video games.
- Acompetitive reaction time task
7The participant was told they would [blank_start]compete[blank_end] against another person in a series of reaction time trials.
- Acompete
8If they win, the other player will experience a loud noise and they will choose the [blank_start]intensity[blank_end] of that noise.
- Aintensity
9From this study, it was shown that aggression levels increased anywhere from [blank_start]4[blank_end] to [blank_start]9[blank_end]%
- A4
- B9
10[blank_start]Anderson[blank_end] and [blank_start]Bushman[blank_end] carried out a study in which [blank_start]257[blank_end] volunteers played either a [blank_start]violent[blank_end] video game for [blank_start]20[blank_end] minutes or a [blank_start]non-violent[blank_end] video game for [blank_start]20[blank_end] minutes.
- AAnderson
- BBushman
- C257
- Dviolent
- E20
- Fnon-violent
- G20
11[blank_start]Heart rates[blank_end] and [blank_start]skin conductance[blank_end] were used as a measure of stress.
- AHeart rates
- Bskin conductance
12Both groups were then shown videos of actual violence. Those who played a violent game showed [blank_start]little[blank_end] physiological reaction, while those who played a non-violent game showed [blank_start]clear[blank_end] physiological reaction.
- Alittle
- Bclear
13Professor [blank_start]Rene Weber[blank_end] conducted a study in which participants played a [blank_start]violent[blank_end] video game in a [blank_start]brain imaging scanner[blank_end].
- ARene Weber
- Bviolent
- Cbrain imaging scanner
14From the scanner, it was shown that the [blank_start]anterior cingulate cortex[blank_end] (the part of the brain that connects reasoning parts to emotional parts) suppressed the [blank_start]amygdala[blank_end]'s normal response to violence. The brain's normal [blank_start]emotional[blank_end] response to violence was [blank_start]suppressed[blank_end]!
- Aanterior cingulate cortex
- Bamygdala
- Cemotional
- Dsuppressed
15However, Professor [blank_start]Simone Kuhn[blank_end] argues this brain pattern is a [blank_start]normal[blank_end], everyday occurrence.
- ASimone Kuhn
- Bnormal
16According to her, it occurs when people [blank_start]voluntarily suppress their emotions[blank_end].
- Avoluntarily suppress their emotions
Información
- Descripción
- Quizzes knowledge of different studies that argue for the media effects debate
- Autor
- Kerrie Callaghan
- Idioma
- English
- Visitas
- 10
- Etiquetas
- Valoración
- Aún sin valoraciones Valora este test