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Computing Chapter 1

Sam Carvell Computing New Inglés 16 fichas

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  1. 1Memorythe location where instructions and data are stored on the computer
  2. 2Algorithma sequence of instructions that can be followed to complete a particular task
  3. 3Syntaxthe rules of how words are used within a given programming language
  4. 4Memory Addressa specific location in memory where instructions or data are stored
  5. 5AssignmentThe process of giving a value to a variable or constant
  6. 6Constantan item of data whose value does not change
  7. 7Variablean item of data whose value could change while the program is being run
  8. 8Debuggingthe process of finding and correcting errors in programs
  9. 9Meaningful Identifiers Benefits (3)1. makes the code easier to debug
    2. several programmers on same project
    3. easier to update the code later on
  10. 10DeclerationThe process of defining variables and constants in terms of their name and data type
  11. 11Data Typedetermines what sort of data are being stored and how it will be handled by the program
  12. 12Integerany whole positive or negative number including 0.
  13. 13Examples of Data Types (7)1. Integer
    2. Real/Float
    3. Text/String
    4. Boolean
    5. Character
    6. Date/Time
    7. Pointer/Reference
  14. 14Arraya set of related data items stored under a single identifier
  15. 15Elementa single value within a set or list
  16. 16Record1 line of a text file

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Computing New Fichas sobre Computing Chapter 1, creado por Sam Carvell el 25/03/2019.
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