Flashcards
TEMA 18: Functions of games and creativity in the learning of a foreign language. Definition and types of games for the linguistic learning and its improvement. Games as a playful techniques to achieve CC in the FL.
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- 1TEMA 18 Definition of creativityCreative capacity means to think in a flexible way and it is a practical ability which is revealed trough actions.
- 2Functions of creativityCHOMSKY: allows ss to create the rules of foreign language through an inductive process.
HALLIDAY (Language in a social perspective): put into practice the imaginative functions of language. SS write or create new meanings for themselves. - 3Characteristics of a creative studentTORRANCE (1967) specific behaviors:
- occupy their time without being stimulated
-do more than the asigned task
-make questions further than: why?
- not afraid of doing something new
-observant - 4Teacher's role- Find ways socially accepted to work ss creativity
-1) Avoid mental blocks
2) Create the necessary conditions to develop ss' creativity - 5Definition of gamesD 108/2014: "the practice of games and listening of literary texts should contribute to the development of CC"
GAME: an activity with rules, a goal and an element of fun. - 6Advantages of using gamesLEE SU KIM:
1)break from the usual routine
2) keep the ss effort to learn a language
3) motivating
4) provide practice in various skills
5) encourage ss to communicate
6) meaningful context for language use - 7Types of gamesHALDFIELD (1999)
1) Competitive and Cooperative
2) Linguistic and Communicative
Information gap principle/ guessing games/ searching games/ matching games/ exchanging and collecting/ problem solving/ role-plays - 8CC acquisition through games (CC aspects)HYMES 1971
Aspects of CC:
1) Sytematic
2)Accuracy
3) Occurrence
4) Feasibility - 9CC acquisition through games (CC sub-competences)CANALE AND SWAIN (2000)
1)Grammar competence
2)Discourse competence
3)Sociolinguistic competence
4)Sociocultural competence
5)Strategic competence - 10CC acquisition through games (types of games)LEE (1995)
-Structure games
-Vocabulary game
-Pronunciation games
-Spelling games
-Listen/write games
-Role playing - 11How to use games in FL classroomMAUER (1997) PPP model
1) Presentation
2)Practice
3)Production
-Demonstrations
-Useful structures
-Clear directions
Familiar games
-Heterogeneous groups - 12Conclusion-Opportunity for real communication
-Succesful communication rather than accuracy
-Meaningful context and familiar to ss
JOHN DEWEY: "Education is not preparation for life, it is life itself." - 13BibliographyGREVILLA, C. (1982) La creatividad en el aula. Innovare.
HALDFIELD, J (1999) Elementary communication games. Longman.
HALLIDAY, M. (1971) Language in a social perspective. Educational Review Journal Vol. 23.
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