GoConqr has a new look! Let us know what you think.

Flashcards

TEMA 18: Functions of games and creativity in the learning of a foreign language. Definition and types of games for the linguistic learning and its improvement. Games as a playful techniques to achieve CC in the FL.

piurmu26 Temario Oposiciones educación Spanish 13 cards

Cards in this deck (13)

  1. 1TEMA 18 Definition of creativityCreative capacity means to think in a flexible way and it is a practical ability which is revealed trough actions.
  2. 2Functions of creativityCHOMSKY: allows ss to create the rules of foreign language through an inductive process.
    HALLIDAY (Language in a social perspective): put into practice the imaginative functions of language. SS write or create new meanings for themselves.
  3. 3Characteristics of a creative studentTORRANCE (1967) specific behaviors:
    - occupy their time without being stimulated
    -do more than the asigned task
    -make questions further than: why?
    - not afraid of doing something new
    -observant
  4. 4Teacher's role- Find ways socially accepted to work ss creativity
    -1) Avoid mental blocks
    2) Create the necessary conditions to develop ss' creativity
  5. 5Definition of gamesD 108/2014: "the practice of games and listening of literary texts should contribute to the development of CC"
    GAME: an activity with rules, a goal and an element of fun.
  6. 6Advantages of using gamesLEE SU KIM:
    1)break from the usual routine
    2) keep the ss effort to learn a language
    3) motivating
    4) provide practice in various skills
    5) encourage ss to communicate
    6) meaningful context for language use
  7. 7Types of gamesHALDFIELD (1999)
    1) Competitive and Cooperative
    2) Linguistic and Communicative
    Information gap principle/ guessing games/ searching games/ matching games/ exchanging and collecting/ problem solving/ role-plays
  8. 8CC acquisition through games (CC aspects)HYMES 1971
    Aspects of CC:
    1) Sytematic
    2)Accuracy
    3) Occurrence
    4) Feasibility
  9. 9CC acquisition through games (CC sub-competences)CANALE AND SWAIN (2000)
    1)Grammar competence
    2)Discourse competence
    3)Sociolinguistic competence
    4)Sociocultural competence
    5)Strategic competence
  10. 10CC acquisition through games (types of games)LEE (1995)
    -Structure games
    -Vocabulary game
    -Pronunciation games
    -Spelling games
    -Listen/write games
    -Role playing
  11. 11How to use games in FL classroomMAUER (1997) PPP model
    1) Presentation
    2)Practice
    3)Production
    -Demonstrations
    -Useful structures
    -Clear directions
    Familiar games
    -Heterogeneous groups
  12. 12Conclusion-Opportunity for real communication
    -Succesful communication rather than accuracy
    -Meaningful context and familiar to ss
    JOHN DEWEY: "Education is not preparation for life, it is life itself."
  13. 13BibliographyGREVILLA, C. (1982) La creatividad en el aula. Innovare.
    HALDFIELD, J (1999) Elementary communication games. Longman.
    HALLIDAY, M. (1971) Language in a social perspective. Educational Review Journal Vol. 23.

Information

Description
Oposiciones educación Temario Flashcards on TEMA 18: Functions of games and creativity in the learning of a foreign language. Definition and types of games for the linguistic learning and its improvement. Games as a playful techniques to achieve CC in the FL. , created by piurmu26 on 05/05/2015.
Created by
piurmu26
Views
67
Rating

Feedback

What is it about?

What do you think of the new look?

How do you like it?