TEMA 18: Functions of games and creativity in the learning of a foreign language. Definition and types of games for the linguistic learning and its improvement. Games as a playful techniques to achieve CC in the FL.

Description

Oposiciones educación Temario Flashcards on TEMA 18: Functions of games and creativity in the learning of a foreign language. Definition and types of games for the linguistic learning and its improvement. Games as a playful techniques to achieve CC in the FL. , created by piurmu26 on 05/05/2015.
piurmu26
Flashcards by piurmu26, updated more than 1 year ago
piurmu26
Created by piurmu26 about 10 years ago
36
1
1 2 3 4 5 (0)

Resource summary

Question Answer
TEMA 18 Definition of creativity Creative capacity means to think in a flexible way and it is a practical ability which is revealed trough actions.
Functions of creativity CHOMSKY: allows ss to create the rules of foreign language through an inductive process. HALLIDAY (Language in a social perspective): put into practice the imaginative functions of language. SS write or create new meanings for themselves.
Characteristics of a creative student TORRANCE (1967) specific behaviors: - occupy their time without being stimulated -do more than the asigned task -make questions further than: why? - not afraid of doing something new -observant
Teacher's role - Find ways socially accepted to work ss creativity -1) Avoid mental blocks 2) Create the necessary conditions to develop ss' creativity
Definition of games D 108/2014: "the practice of games and listening of literary texts should contribute to the development of CC" GAME: an activity with rules, a goal and an element of fun.
Advantages of using games LEE SU KIM: 1)break from the usual routine 2) keep the ss effort to learn a language 3) motivating 4) provide practice in various skills 5) encourage ss to communicate 6) meaningful context for language use
Types of games HALDFIELD (1999) 1) Competitive and Cooperative 2) Linguistic and Communicative Information gap principle/ guessing games/ searching games/ matching games/ exchanging and collecting/ problem solving/ role-plays
CC acquisition through games (CC aspects) HYMES 1971 Aspects of CC: 1) Sytematic 2)Accuracy 3) Occurrence 4) Feasibility
CC acquisition through games (CC sub-competences) CANALE AND SWAIN (2000) 1)Grammar competence 2)Discourse competence 3)Sociolinguistic competence 4)Sociocultural competence 5)Strategic competence
CC acquisition through games (types of games) LEE (1995) -Structure games -Vocabulary game -Pronunciation games -Spelling games -Listen/write games -Role playing
How to use games in FL classroom MAUER (1997) PPP model 1) Presentation 2)Practice 3)Production -Demonstrations -Useful structures -Clear directions Familiar games -Heterogeneous groups
Conclusion -Opportunity for real communication -Succesful communication rather than accuracy -Meaningful context and familiar to ss JOHN DEWEY: "Education is not preparation for life, it is life itself."
Bibliography GREVILLA, C. (1982) La creatividad en el aula. Innovare. HALDFIELD, J (1999) Elementary communication games. Longman. HALLIDAY, M. (1971) Language in a social perspective. Educational Review Journal Vol. 23.
Show full summary Hide full summary

0 comments

There are no comments, be the first and leave one below:

Similar

Temario maestros primaria
Ester Álvarez
Temario Bombero Diputación Foral de Bizkaia
Endika Notario
crecimiento y desarrollo humano
maggi2501842804
Temario de Lengua y Literatura UNED
aguasanta_camarg
Temario de la especialidad de Orientación Educativa (Galicia)
Lara Rodríguez
Tema 1. La Constitución Española de 1978. Valores superiores y principios inspiradores. Derechos y libertades. Garantías y casos de suspensión.
Manuel Muñoz
Temario de la Selectividad para Extranjeros (UNED)
eliasamoros
La poesía lírica
romulili
Estrategias de Aprendizaje en Matemáticas
Isabel Morales