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Product Design Exam 2

ron English 37 cards

Cards in this deck (37)

  1. 1The essence of product architectureLeveraging common parts and procesfses while controlling costs
  2. 2Define Product Architecturea stragegy for distributing the functions of a prodct onto sub-assembiles and components, and then mapping the connections amongst these componenets
  3. 3Modular architectureOne function=one chunk
  4. 4Integrated arhitectureOne chunk does many functions
    Many functions for one chunk
  5. 5Product Architecture can be determined byproblem structure, leagcy, organizational structures, manufacturing capabilities, market expectations and the design process itself
  6. 6Product Architecture can effectcustomization
    product portfolios
    upgrade/repair
    manufacturing and supply chain and failure
  7. 73 Types of CustomizatoinPoint of sale
    mass
    end user
  8. 8Define DesignA process for creating and conveying information to other humans
  9. 9Define Usability:About designing artifacts so easy to use their use becomes second nature
  10. 10An object should be designed so it isFunctional
    Intuitive
    Elegant
  11. 11FunctionalAn object performs at a level that exceeds expectations
  12. 12IntuitiveIdeally an object requires no instructions
  13. 13Design language concerns the following elementstactility, shape, size, location, conductivity, texture material motion weight and more
  14. 14The father of usabilityHenry Dreyfuss
  15. 15Congnitive ErgonomicsConcerned with metal processes and response as they affect iterations between humans and an artifact.
  16. 16AffordancesPhysical characteristics of the product that imply or enable functionality
  17. 17Types of affordances:---
  18. 18ConsistencyExpressing similar functions in similar ways
  19. 19Slipsoccur when an action is not what was intended (texting mom instead of girlfriend)
  20. 20How to prevent slipso To prevent slips provide clear and distinctive feedback, require confirmation for critical tasks, use constraints, affordances, and mappings
  21. 213 Kinds of mistakesPerception
    Decision
    Knowledge
  22. 22Perception mistakes are caused byIncomplete or ambiguous feedback
  23. 23Decision MistakesDue to stress, decision biases, or overconfidence
  24. 24Knowledge MistakesDue to poor communication lack of knowledge
  25. 25LearnabilityHow easy it is for new users to accomplish basic tasks
  26. 26EfficencencyHow quickly tasks can performed once an user learns use
  27. 27MemorabilityAfter users return after nonuse, how easy is it to re-establish proficiency.
  28. 28Define Elegancepleasing graceful and stylish in appearance or manner, or pleasingly enginous and simple
  29. 29Disruptive Innovation: an innovation that helps create a new market and value network, and eventually goes on to disrupt an existing market and value network…displacing an earlier technology.
  30. 30Functional OrganizationsGood when deep expertise is critical to success, but not good at getting new ideas or products out the door quickly. Ex. OSU
  31. 31Lightweight Project Matrix OrgProject leader pulls from other groups to create own group. Functional managers still rule.
  32. 32Heavyweight Project matrix organizationProject Managers are in control
  33. 33Tiger TeamProject teams have no connections with each other
  34. 34Every seperate part _____.Adds to cost of production
  35. 35To reduce component costsdesign to elimnate process steps
    choose correct tolerances
    choose processes appropriate for scale of production
    standardize components when possible
  36. 36Rule of thumb tolerance+/-.001
  37. 37Rules for design for assemblyReduce # of parts
    do whatever is necessary to make assembly as easy as possible

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Flashcards on Product Design Exam 2, created by ron on 26/10/2013.
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ron
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