Like apps,
platforms or tools
to optimize
gamification in
learning settings.
They are divided in 5
For designing gamification
Gamification Canvas:
Help to classify ideas,
game elements,
components and
resources they want
to incorporate.
For using badges
BadgeMaker: To
design and
download
badges easily,
offering images,
shapes, details,
colors and fonts.
To manage the activity
ClassCraft: T organizes the
platform to award points.
Ss collaborate in teams,
compete to collectt points,
level up and win powers.
Rezzly: It's a gamified content
creation and Ss tracking
platform. T designs and share
quests, create a status table
and award badges. It provides
feedback and mastery learning.
To incorporate game-based learning
BookWidgets: It
empowers T to
use Ipads in
education.
FlipQuiz: It offers a
quick way to create
game boards.
JeopardyLabs: T can create a
customized v ersion of he game
Jeopardy also, crosswords,
multiple-choice or open-anser
quizzes, or bingo.
To obtain rapid responses from students
Socrative: It allows the T to
ask muliple-choice, true or
false or short-answer
questions that Ss answer
in real time.
Kahoot: It facilitates the
creation of multiple-choice
questions, adding videos,
images and charts.
Benefits
Increases Motivation
Provides a safe
learning experience
Informs students
about their progress
Drives
knowledge
retention
Self-knowledge of capacities
Generates cooperation
Relevance for Tecnológico de Monterrey
A primordial characteristic is
innovatio in their teaching and ways
of generating learning.
Offers and
educational
alternative
Engaging and challenging activities
both are disciplinary
and transversal
competencies in Ss