Gamification

Description

Gamification Summary
Leythe Tenes
Mind Map by Leythe Tenes, updated more than 1 year ago
Leythe Tenes
Created by Leythe Tenes over 7 years ago
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Resource summary

Gamification
  1. Gamification Resources
    1. Like apps, platforms or tools to optimize gamification in learning settings.
      1. They are divided in 5
        1. For designing gamification
          1. Gamification Canvas: Help to classify ideas, game elements, components and resources they want to incorporate.
          2. For using badges
            1. BadgeMaker: To design and download badges easily, offering images, shapes, details, colors and fonts.
            2. To manage the activity
              1. ClassCraft: T organizes the platform to award points. Ss collaborate in teams, compete to collectt points, level up and win powers.
                1. Rezzly: It's a gamified content creation and Ss tracking platform. T designs and share quests, create a status table and award badges. It provides feedback and mastery learning.
              2. To incorporate game-based learning
                1. BookWidgets: It empowers T to use Ipads in education.
                  1. FlipQuiz: It offers a quick way to create game boards.
                    1. JeopardyLabs: T can create a customized v ersion of he game Jeopardy also, crosswords, multiple-choice or open-anser quizzes, or bingo.
                    2. To obtain rapid responses from students
                      1. Socrative: It allows the T to ask muliple-choice, true or false or short-answer questions that Ss answer in real time.
                        1. Kahoot: It facilitates the creation of multiple-choice questions, adding videos, images and charts.
                  2. Benefits
                    1. Increases Motivation
                      1. Provides a safe learning experience
                        1. Informs students about their progress
                          1. Drives knowledge retention
                            1. Self-knowledge of capacities
                              1. Generates cooperation
                              2. Relevance for Tecnológico de Monterrey
                                1. A primordial characteristic is innovatio in their teaching and ways of generating learning.
                                  1. Offers and educational alternative
                                    1. Engaging and challenging activities both are disciplinary and transversal competencies in Ss
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