GoConqr has a new look! Let us know what you think.

Mind map

Getting Gamification Right - 22 Best Practices

CINDY TSUMETAI JARPI MENESES Spanish

Map content

Getting Gamification Right - 22 Best Practices

  1. Gamification broke out several years ago, capturing the imagination and attention of many

    • in the field of learning and development.
      • That's why designers rushed to add gamified elements to learning platforms
        • and pioneering companies rushed to implement the new strategy in the workplace.
          • Since the design and launch of an effective gamification program represents a significant investment of time and money
            • designers and companies are committed to doing well.
  2. 1. Clearly identify goals before diving in

    • The definition of success will vary between organizations, and even between divisions within the same organization.
      • it is crucial that stakeholders agree in advance how they will evaluate their gamification initiatives.
  3. 2. Tie gamification to business needs

    • Kapp believes that gamification should be directly linked to business needs.
    • Gamification produces valuable data
      • that corresponds to the needs of the business.
  4. 3. Understand the psychology

    • it is rooted in the principles of cognitive psychology.
  5. 4. Keep the game design simple

  6. 5. Leaderboards play an important role

  7. 6. But beware of leaderboard limitations

  8. 7. Permit personalization

  9. 8. Encourage the freedom to fail

  10. 9. Build in continuous feedback

  11. 10. Add elements to delight or surprise users

  12. 11. Distinguish between levels and badges

  13. 12. Create an initial buzz

  14. 13. Monitor the system for abuse

  15. 14. Extrinsic versus intrinsic

  16. 15. Different strokes for different folks

  17. 16. Be on point with points

  18. 17. Get social

  19. 18. Keep it fresh

  20. 19. Require participation

  21. 20. Leverage it throughout the employee life cycle

  22. 22. It is just one part of the L&D toolkit

  23. 21. Use it as a management tool

Information

Description
Mind Map on Getting Gamification Right - 22 Best Practices, created by CINDY TSUMETAI JARPI MENESES on 13/10/2018.
Created by
CINDY TSUMETAI JARPI MENESES · Oct 2018
Updated
Oct 13, 2018
Views
0
Rating

Feedback

What is it about?

What do you think of the new look?

How do you like it?