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Getting Gamification Right - 22 Best Practices
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Getting Gamification Right - 22 Best Practices
Gamification broke out several years ago, capturing the imagination and attention of many
- in the field of learning and development.
- That's why designers rushed to add gamified elements to learning platforms
- and pioneering companies rushed to implement the new strategy in the workplace.
- Since the design and launch of an effective gamification program represents a significant investment of time and money
- designers and companies are committed to doing well.
- Since the design and launch of an effective gamification program represents a significant investment of time and money
- and pioneering companies rushed to implement the new strategy in the workplace.
- That's why designers rushed to add gamified elements to learning platforms
- in the field of learning and development.
1. Clearly identify goals before diving in
- The definition of success will vary between organizations, and even between divisions within the same organization.
- it is crucial that stakeholders agree in advance how they will evaluate their gamification initiatives.
- The definition of success will vary between organizations, and even between divisions within the same organization.
2. Tie gamification to business needs
- Kapp believes that gamification should be directly linked to business needs.
- Gamification produces valuable data
- that corresponds to the needs of the business.
3. Understand the psychology
- it is rooted in the principles of cognitive psychology.
4. Keep the game design simple
5. Leaderboards play an important role
6. But beware of leaderboard limitations
7. Permit personalization
8. Encourage the freedom to fail
9. Build in continuous feedback
10. Add elements to delight or surprise users
11. Distinguish between levels and badges
12. Create an initial buzz
13. Monitor the system for abuse
14. Extrinsic versus intrinsic
15. Different strokes for different folks
16. Be on point with points
17. Get social
18. Keep it fresh
19. Require participation
20. Leverage it throughout the employee life cycle
22. It is just one part of the L&D toolkit
21. Use it as a management tool
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- Mind Map on Getting Gamification Right - 22 Best Practices, created by CINDY TSUMETAI JARPI MENESES on 13/10/2018.
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- CINDY TSUMETAI JARPI MENESES · Oct 2018
- Updated
- Oct 13, 2018
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