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Getting Gamification Right : 22 Best Practices
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Getting Gamification Right : 22 Best Practices
Clearly identify goals before diving in
- Industry expert
- Karl kapp
- Think about the results
- Achieving success
- How?
- Review the situation
- Users attention
- How?
- Karl kapp
- Industry expert
Tie gamification to business needs
- Take into account business needs
- Types of Business changes
- Games
- Encouraging employees to change positive
- Take into account business needs
Understand the psychology
- Cognitive psychology
- Join Small information
- Long-term retention dramatically improves
- Behavior change
- Stimulates learning
- Cognitive psychology
Keep the game design simple
- Game Design
- Students
- Know the procedure to play
- Confusing students
- Provide a tutorial level
- Link to help
- Students
- Game Design
Leaderboards play an important role
- What can you see?
- People recognized for their achievements
- Behaviors
- Activities
- Users can find other players
- Players Update
- New players
- Game Updates
- Monthly
- Weekly
- What can you see?
But beware of leaderboard limitations
- Some drawbacks
- Demotivating
- Intimidate
- People don't like to publicly spread their failures
- Some drawbacks
Permit personalization
- Growth Engineering
- Embraces a superhero theme
- create avatars
- Profiles in anonymity
- Customize experience
- Embraces a superhero theme
- Shy people
- Personalize their account
- Growth Engineering
Encourage the freedom to fail
- For what?
- Reinforce their knowledge
- Mastering content
- To try again
- For what?
Build in continuous feedback
- Indicators of progress
- That shows you're in the right direction
- Indicators of progress
Add elements to delight or surprise users
- To avoid boredom
- Increase difficulty
- Have surprises for players as points
Distinguish between levels and badges
- Linking levels to specific learning objectives
- Badges showing the accumulation of points
Create an initial buzz
- Promote the launch
- Notifications
- Get suggestions
- Promote the launch
Monitor the system for abuse
- Identify employees
- Use backend
- Send Notifications
Extrinsic versus intrinsic
- Motivation
- Certifications
- Money
- Set goals
- Access to Knowledge
- Motivation
Be on point with points
- Assign points in a fair and consistent way
- Have points according to the complexity of the tasks
Get social
- Exchange ideas
- Get more experiences
- Have a group of opinions
Keep it fresh
- Update game
- Add new badges for a certain time
- Improve levels
- Learn new regulations
- win unique things by levels
- Update game
Require participation
- Everyone participates regardless of work
Leverage it throughout the employee life cycle
- You can have information about the employee
Use it as a management tool
- Show data in real time
- Manage employees
- To compare skills
- To see the work of each employee
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- Mind Map on Getting Gamification Right : 22 Best Practices, created by Yahaira Huaranga on 13/10/2018.
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- Yahaira Huaranga
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