Augmented Reality

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Augmented Reality
  1. It is an live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
    1. Augmented reality applications can complement a standard curriculum.
      1. Text, graphics, video and audio can be superimposed into a student’s real time environment.
        1. Textbooks, flashcards and other educational reading material can contain embedded “markers” that, when scanned by an AR device, produce supplementary information to the student rendered in a multimedia format.
          1. Students can participate interactively with computer generated simulations of historical events, exploring and learning details of each significant area of the event site.
            1. This is an active learning process in which students learn to learn with technology.
              1. Augmented reality technology also permits learning via remote collaboration, in which students and instructors not at the same physical location can share a common virtual learning environment populated by virtual objects and learning materials and interact with another within that setting
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