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The different stages to design a programme

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The different stages to design a programme
CURRICULUM
- INCLUDES
- PHYLOSOPHY
- WHOLE PROGRAM
- PURPOSES
- DESING
- IMPLEMENTATION
- PHYLOSOPHY
- DEFINED
- EDUCATIONAL PROGRAM (Richards, Platt and Platt 1993)
- STATES
- THE ENDS (PORPOUSE)
- THE CONTEN TEACHING (THE MEANS)
- MEANS FOR ASSESSING
- STATES
- EDUCATIONAL PROGRAM (Richards, Platt and Platt 1993)
- ENCOMPASSES
- MAIN COMPONENTS (White, 1993)
- PURPOSES
- CONTENT
- METHODOLOGY
- EVALUATION
- PHILOSOPHY
- VALUE SYSTEMS
- PROCESS
- DEVELOPED
- IMPLEMENTED
- EVALUATED
- MAIN COMPONENTS (White, 1993)
- INCLUDES
COURSE
- INTEGRATED SERIES
- TEACHING LEARNING EXPERIENCIES
- LEAD TO LEARNES
- TO PARTICULAR STATE OF KNOWLEDGE
- LEAD TO LEARNES
- TEACHING LEARNING EXPERIENCIES
- INTEGRATED SERIES
SYLLABUSES
- STATEMENT
- WHAT SHOULD BE TAUGHT
- YEAR BY YEAR
- WHAT SHOULD BE TAUGHT
- CONTAINS POINTS
- ABOUT
- METHOD OF TEACHING
- TIME TO BE TAKEN
- ABOUT
- ARE MORE LOCALIZATED
- ARE BASED ON ACCOUNTS AND RECORDS
- OF WHAT ACTUALLY HAPPENS
- AT THE CLASSROOM LEVEL
- OF WHAT ACTUALLY HAPPENS
- STATEMENT
APROACHES
- CLASSICAL
- Students need to read the classics
- GRAMMAR -TRASLATION
- Students need to learn with economy of time and effort
- DIRECT
- Students need operant conditioning and behavioural modification
- to learn language
- Students need operant conditioning and behavioural modification
- AUDIO-LINGUAL
- Emphasized perfect pronunciation and repetition,
- COMMUNICATIVE APROACH
- Students must be able to express their intentions
- They must learn the meanings that are important to them
- CLASSICAL
TEACHER'S BELIEFS
- THE BELIEFS
- PLAY A ROLE
- AT EACH STAGE OF COURSE DESIGN
- UNDERLIE
- THE DECISIONS YOU MAKE
- KINDS OF POINTS
- View
- Of Language
- Of the social context of language
- Of learning and learners
- Of teaching
- View
- PLAY A ROLE
- THE BELIEFS
DEFINING THE CONTEXTS
- PART OF A PRE-COURSE NEEDS ASSESSMENT
- PEOPLE
- STUDENTS NUMBER
- AGE
- GENDER
- PHYSICAL SETTINGS
- LOCATION SCHOOL
- CLASSROOM SIZE
- NATURE OF COURSE AND INSTITUTIONS
- TYPE
- MANDATORY
- TEACHING RESOURCES
- MATERIALS
- TEXTS
- TIME
- PEOPLE
- PART OF A PRE-COURSE NEEDS ASSESSMENT
AIMS, GOALS AND NEED ANALYSYS
- AIMS
- REFLECT THE UNDERLYING IDEOLOGY OF CURRICULUM
- To provide a reason for the program
- To provide guidelines for teachers and learners
- To provide a focus for learning
- REFLECT THE UNDERLYING IDEOLOGY OF CURRICULUM
- OBJECTIVES
- Consistent
- Precise
- Feasible
- NEED ANALYSIS
- Collegting relevant information
- For syllabus design purposes
- Collegting relevant information
- AIMS
STAGES IN DESINING A COURSE
- TYPES OF SYLLABUS
- STRUCTURAL
- SITUACIONAL
- TOPICAL
- FUNCTIONAL
- NOTIONAL
- SKILLS
- TASK
- SHAPE OF THE SYLLABUS
- THE LINEAR FORMANT
- Cannot change the order of units or skip some
- MODULAR FORMART
- Courses which integrate thematic or situational contents
- CYCLICAL FORMAT
- Work with the same topic more than once, (more difficult)
- MATRIX FORMART
- Maximum flexibility to select topics
- STORY LINE FORMAT
- Is basically a narrative
- THE LINEAR FORMANT
- TYPES OF SYLLABUS
ORGANIZING A COURSE
- 1. Determining the organizing principle
- 2. Identifying the course units
- 3. Sequencing the units
- 4. Determining unit content
- 5. Organizing unit content
EVALUATION
- SUMMATIVE
- Matter of improving ongoing programmes
- FORMATIVE
- Determining the effects of a programme that has come to an end
- SUMMATIVE
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- Magisterio (Educación) Mind Map on The different stages to design a programme, created by Moni Fierro on 15/12/2020.
- Created by
- Moni Fierro
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