1.use Imagination,
2.fashioning Process,
3.pursuing Purpose, 4.being
Original, 5.judging Value
[IPPOV] (NACCE cited by
loveless)
Students need ICT
resources that are
open ended and
promote
communication,
interaction, discovery
and problem solving
golden for exam!!!
affective and cognitive
support needs trusting
relationship with teacher
PRODUCT and
PROCESS
Explore and
Communicate Design
Ideas
Six thinking Hats - deBono
White - data/info
Black -
difficulties/problems
Red -
feelings/intuition
Green - Creativity
Yellow -
Values/benefits
Blue - manage the
thinking process
Loveless (2003)
NACCE - 'creativity is a
'imaginative activity' to
produce outcomes both
original and of value
Possibilities of thinking
fostered from 3
perspectives - Agents,
Processes and Domains
Agency : activity
involving person in
relationship with
something
Process: rational, conscious
and unconscious intuitive,
affective resources we draw
on in our creativity
Domains : full range of subjects
we engage 'possibilitiy thinking in
Creating with
technologies can develop
creating and meaning making
collaboration
communication
Downes, Beecher and Arthur (1999)
4 types Digital Resources
3.Communicate and Share:
Talk and send messages,
display products eg blogs,
wikis established thru the
Learning Place
2. Work and Play:
Work, explore,
investigate eg
webquests; Look
things up eg google;
Solve problems, do
puzzles eg quizzes, 2nd
life
Invention and Innovation,
Develop and Design,
Ecology and Ethics,
Action & Advocacy,
Self and Society
IDEAS
For teachers
pedagogy: ICT enables diff
learning styles to access,
interact with and create
learning content although
'lack of kinesthetic and
physical involvement'
(loveless 2003)
e-folios
evaluate software for
ability to alllow individ
expression?