ANALYSIS

Haitham01
Mind Map by Haitham01, updated more than 1 year ago
Haitham01
Created by Haitham01 almost 5 years ago
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analysis for cd rack

Resource summary

ANALYSIS
1 MATERIALS
1.1 wood
1.1.1 Base material
1.1.1.1 dependant on whether the product will be fixed to a position or potentially repositioned
1.1.1.1.1 fixed
1.1.1.1.1.1 mahogony or Oak, Heavier but better quality finish
1.1.1.1.2 repositioned
1.1.1.1.2.1 plywood, MDF, or chipboard on the basis that its light and would aid in moving it around
1.1.2 engraving
1.1.2.1 overlap with aesthetics side for symbols
1.1.2.2 personalisation
1.1.3 cheaper
1.2 Metal
1.2.1 dependant on whether the product will be fixed to a position or potentially repositioned
1.2.1.1 fixed
1.2.1.1.1 steel
1.2.1.2 repositioned
1.2.1.2.1 aluminium or carbon fibre
1.3 plastics
1.3.1 opportunity to 3D print
1.3.1.1 can be used for stands for CD
2 AESTHETICS
2.1 visual indicators to seperate genres
2.1.1 illustrations
2.1.2 colours for coding
2.1.2.1 pearl
2.1.2.2 chrome
2.1.2.3 matte
2.1.2.4 pattern coding
2.2 themes
2.2.1 modern/contemporary
2.2.2 for msic eras
2.2.2.1 1970-
2.2.2.1.1 funky/foxy/groovy
2.2.2.2 1980
2.2.2.2.1 r&b, bootcut trousers
2.2.2.3 1990
2.2.2.3.1 baggy clothing
2.2.2.4 2000s'
2.3 in context with individuals such as elctronic console Gamers
2.3.1 sorting games of the same nature by symbols illstrating/ presenting the game culture
2.3.1.1 FIFA games are associated with EA sports symbol
2.3.1.2 Call of duty are associated with the trey arch symbol
2.3.1.3 the Assassins Creed series is best known from the Ubisoft symbol
2.3.1.4 Game Genres
2.3.1.4.1 Action & Adventure
2.3.1.4.2 Racing
2.3.1.4.3 Trivia
2.3.1.4.4 Shooting
2.3.1.4.5 Puzzle
2.3.1.4.6 Indie
2.3.1.4.7 Arcade
2.3.1.4.8 Sports
2.3.2 there are gamers who play a variety of different consoles
2.3.2.1 allocate all the Xbox Cds under the X symbol
2.3.2.2 sort all Play station CDs under the Sony Symbol
2.3.2.3 allallocate all products like Wii under the Nintendo symbol/ logo
3 FUNCTION
3.1 media storage unit for DVD, CD
3.1.1 seperate different music genre
3.1.2 mounted on the wall for easier access
3.1.3 compatible/portable
3.1.3.1 in context with music CD seller it should be portable enough so one can position it easily and moneuver easily around tight spaces
3.1.3.2 in relation to normal consumers, portable enough so one can move it around average bedroom or living room
3.1.3.2.1 dependant of area of target market, some average rooms are larger as opposed to other countries
3.1.3.2.1.1 UK
3.1.3.2.1.2 USA
3.2 Detachable
3.2.1 assemble and reassemble
3.2.2 could come in as a flatpack form for ease of distribution
3.2.2.1 entices firms such as IKEA who are known for flatpack products assembled easily
3.3 CD/Media Storage Space
4 size
4.1 dimensions
4.1.1 shelving width could be standard width
4.1.2 should be able to accomodate CD covers of all format for example DVD, GAMES o even vinyl
4.2 production volume
4.2.1 1-10
4.2.1.1 adds uniquness and value
4.2.1.2 limited volume could potentially make it a collectors item
4.2.1.3 not much demand for product on the basis that majority of consumers opt for electronic download and storage
4.3 dependant on the amount of CD the client wishes to accomodate
4.3.1 Hardcore Gamers
4.3.1.1 50-60
4.3.1.1.1 larger product
4.3.2 Collectors
4.3.2.1 in th hudred zone
4.3.3 average
4.3.3.1 20-30
4.3.4 client may want to just showcase their favourite CDs of which would be a small selection so roghly in the region of 3-10
4.3.4.1 smaller product but potentially be bigger as it would be a showcase
5 CLIENT
5.1 Individuals who still buy CDs as their music format
5.1.1 collectors
5.1.2 mainstream collectors
5.1.3 individuals or consumers who have hard copies for their media not just for music
5.1.3.1 Gamers
5.1.3.2 Hoarders
5.1.3.3 DVD collections
5.2 owners of CD shops
5.2.1 they may require it for themselves as a form to display their products
5.2.2 Or as their own personal possession to store their own CD media
5.2.3 Used to sell as furniture
5.3 nature of client
5.3.1 retro
5.3.2 old
5.3.2.1 traditional
5.3.3 middle aged men and women
5.3.4 gamers
5.3.4.1 modern
5.3.4.2 futuristic
6 ENVIRONMENT
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