Film Study

Description

Mind Map on Film Study, created by Sophie Paulsen on 16/08/2015.
Sophie Paulsen
Mind Map by Sophie Paulsen, updated more than 1 year ago
Sophie Paulsen
Created by Sophie Paulsen over 8 years ago
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Resource summary

Film Study
  1. Camera techniques
    1. Camera angles
      1. Eye level
        1. Eye level to subject(s) - both look the same size/ equal
        2. Low angle
          1. Camera looks up on subject - makes it look powerful/tall/strong
          2. High angle
            1. Camera looks down on subject - looks small, weak, insignificant
          3. Camera shots
            1. Long shot
              1. When full body/object is visible ( head to toe)
              2. Mid shot
                1. When the upper half of the body/object is visible
                2. Close up shot
                  1. When the top/head of the object/object is visible
                  2. Extreme close up shot
                    1. Where a certain point/eyes only are visible on the object/body
                    2. Camera movement
                      1. Tracking
                        1. Camera is moved on wheels and follows a moving object
                        2. Panning
                          1. Following horizontal movement - reveals a panarama
                          2. Tilt
                            1. Following vertical movement - eventually reveals a vertical subject
                            2. Zoom
                              1. Makes the subject seem closer/further away to the camera than they really are
                          3. Sound track
                            1. Music
                              1. Often used to reflect the situation
                                1. An escape may have fast music
                                2. Can effect our emotions
                                  1. Slow low tuned music may make us feel sad
                                3. Voice over
                                  1. Natural sounds
                                    1. Not usually edited in.
                                      1. The sound of someone running
                                        1. The leaves rustling in the trees
                                      2. Dialogue
                                        1. A script given to allow us to understand what is happening
                                        2. Diagetic
                                          1. Non - diagetic
                                            1. Not natural. Added through editing. E.G music/ voice over
                                            2. Diagetic
                                              1. Natural sounds. The trees rustling
                                          2. Epiphiney
                                            1. When the film is at its height
                                              1. When the plot is revealed or a problem is solved
                                                1. In 'I am David' it is the church scene
                                            2. Motifs
                                              1. Solid
                                                1. Reoccurs through out the film. Often has the answer or a clue to a prpblem
                                                  1. E.G a book/letter
                                                2. Thoughts/flashback
                                                  1. Reoccurs throughout the film. Often has a clue or the solution to a problem
                                                    1. A memory e.g
                                                3. Lighting
                                                  1. Types
                                                    1. High key lighting
                                                      1. Bright lighting
                                                      2. Low key lighting
                                                        1. Dull lighting
                                                        2. Lighting
                                                          1. Normal
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