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IDEA DEVELOPMENT By: Brayan Martinez De Santiago

BRAYAN MARTINEZ DE SANTIAGO English

Mind map about idea development: creative problem-solving, Osborn questions, morphological charts and branding

Mind map: Idea development

Map content

IDEA DEVELOPMENT By: Brayan Martinez De Santiago

  1. Group1

    • Development of creative problem-solving ideas
      • Phases
        • Preparation
          • This phase comprises the period of detection and identification of the problem
        • Incubation
          • Get away from the problem and come back later to figure it out
        • Enlightenment
          • materializes in the final idea to solve or overcome the problem or challenge we are facing
        • Verification
          • involves the analysis and evaluation of the idea in order to refine it and determine whether it is the most suitable solution to solve our problem
    • Different problem solving methods
      • List of Osborn questions
        • This is a fundamental set of questions that are used to formulate as many approaches to the problem
      • Random word method
        • The development of this technique plans to associate any word or image that comes from a context in which it works
      • Morphological tables
        • It is based on the conception that any object of our thought is composed
      • Analogy
        • It is a comparison between objects, concepts or experiences
          • Function
            • Analogy helps us to understand novel theories or concepts, to explain scientific concepts
              • Characteristics of analogies
                • 1. The terms are not the same
                • 2. Things compared by analogy are not necessarily similar, it does not mean that there is absolute equality
                • 3. The meaning or a common characteristic between the terms is what will make the analogy possible. In other words, analogy implies similarity, but not equality
                • 4. It allows learning
                • 5. An analogy will illustrate a fact, a behavior or a situation
      • Brainstorming
        • Brainstorming is a group work tool that facilitates the emergence of new ideas on a given topic or problem
          • Steps
            • Define the issue to be addressed: first you must have a problem to be solved by this method
            • Form a group or team: each member can propose ideas for a possible solution
            • Establish clear rules: do not judge the ideas, propose one at a time, be creative, ideas only on the topic, etc
            • Analyze each of the proposed ideas: to find the best option for the solution of the problem
  2. Group2

    • Osborn list of questions
      • are so named as they were defined by Alex Osborn. He is considered the creator of Brainstorming or Brainstorming
        • What are the Questions?
          • When? What kind of...? What kind of...? With what? Why? / Because it causes? For what? Which? In which? What? For what? / For which? About what? By means of what? Whose? / With whom? / To who? / For whom?
    • Random word method
      • The RANDOM WORDS or RANDOM INPUT technique is a variation of lateral thinking that is very easy to use. It is of great help to find new ideas, it gives us a different point of view
        • Techniques
          • Write lots of words on cards and put them in a ball or box. We close our eyes and they go out randomly
          • Open a dictionary or newspaper to a random page and choose a word
          • Use specific computer programs to obtain random words
    • Debugging of ideas
      • It is the process of new product development, In order to detect good ideas and discard the bad ones as soon as possible
        • Stages
          • Problem identification
          • Determine solution alternatives
          • Selecting an alternative
          • Implementation of the selected alternative
          • Determine the efficiency of the implementation and revise when necessary any of the stages of the process
    • Morphological charts
      • It is the set of names, figures or other data presented graphically, so that the relationship between them is noted
        • Used for
          • Its objective is to solve problems by analyzing the parts that compose it. It is based on the conception that any object of our thought is composed or integrated by a certain number of elements
            • Phases
              • In the first the problem or idea is analyzed
              • In the second a matrix is ​​created
              • In the third each function is related to the solution
  3. Group3

    • CONCEPT DEVELOPMENT
      • Concept development is a process driven by a set of customer needs and target product specifications that are transformed into a set of conceptual designs and potential technological solutions
        • BENEFITS
          • Enabling methodical investigation of all possible sources of solution ideas
          • Include all business stakeholders in the consideration and exploration of widely varying solution ideas
          • Evaluate previously rejected solution concepts
          • Effectively integrate fragmented solutions that are workable
    • PROTOTYPES AND MODELS
      • A development model establishes the order in which things will be done in the project, it provides input and output requirements for each of the activities
        • BENEFITS
          • Improved project tracking
          • Receive feedback quickly
          • Obtain reliable data
          • Work better with development teams
        • Types
          • Sketching
            • It is the first drawing made with pencil or pen on paper.
          • Low fidelity prototype
            • They are usually made in grayscale or black and white. With this type of prototype we will see the previous sketches enriched.
          • Medium fidelity prototype (Mockups)
            • This is the visual part of the project and must contain a wide range of details such as colors, typography, content, etc
          • High fidelity prototype (Mockup)
            • With the mockup we validate if the idea works or not
    • IMPACT THEORY
      • is useful to understand in which social situations a greater influence is produced
        • FACTORS
          • Strength
            • covers individual factors such as size, intelligence, and wealth
          • Immediacy
            • takes into account the recent occurrence of the event and other intervening factors
          • Number of sources
            • refers to the number of sources of influence
        • LAWS
          • The first law is the law of social forces
            • This law states that social impact is a function of the three factors in the previous section
          • The second law is the psychosocial law
            • the greatest social impact occurs when there is only one source
          • The third and last law is the law of multiplication and division of impact
            • the strength, immediacy and number of targets play a role in social impact
    • BRANDING STRATEGY
      • Most companies see brand strategy as an action to increase sales, however, the moment of purchase is only half of the way in the construction of branding
        • OBJECTIVES
          • Loyalty to positioning
            • Any effort must build on the original brand promise
          • Satisfaction
            • Must satisfy a new need, in addition to the one previously satisfied by the product
          • Added value
            • Must become an added value of our product, taking the product promise further
          • Interest
            • It must show in some way that the consumer is the one who matters, and that these actions are intended exclusively for his benefit
  4. Group4

    • PROOF OF CONCEPT
      • is an implementation, often abbreviated or incomplete, of a method or idea, carried out for the purpose of verifying that the concept or theory in question is capable of being exploited in a useful way
        • STEPS
          • Set goals ad requirements
          • Plan your project
          • Build a team
          • Dedicate enough resourses
          • Evaluate results
    • TECHNICAL VIABILITY
      • is evaluated before a certain requirement or idea to determine if it is possible to carry it out satisfactorily and in safe conditions with the available technology
    • MARKETING IMPACT
      • requires certain skills such as: research, concentration and interpretation by the staff involved in this situation
        • Factor
          • Practice market research
          • Prepare a plan based on the objectives set, considering the information provided by market research
          • Select the staff that will intervene in the development of the plan
          • Divide the program into stages setting target dates for each goal
          • Propose the plan to the company's management so that it can be authorized
    • COST-BENEFIT
      • analysis measures the relationship between the cost per unit produced of a good or service and the profit obtained from its sale
      • To know if a project is viable under this approach, the comparison of the B/C ratio found with 1 should be considered
        • If B/C > 1, this indicates that the benefits are greater than the costs. Consequently, the project should be considered
        • B/C = 1, means that the benefits equal the costs. There is no profit. There are cases of projects that have this result for a while and then, depending on certain factors such as cost reduction, they can go on to have a result greater than 1
        • B/C < 1, shows that the costs outweigh the benefits. Consequently, the project should not be considered

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Mind Map on IDEA DEVELOPMENT By: Brayan Martinez De Santiago, created by BRAYAN MARTINEZ DE SANTIAGO on 09/03/2022.
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