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Mind map

prototype

Wiggin Qian English

Map content

prototype

  1. Why?

    • saving time
    • save the sunk cost
    • make sure you solve the problem
    • help you make decisions
    • acquire knowledge
    • There is no adjustment to be made to the Agile or Waterfall processes to accommodate UX and iterative design.
  2. an example:order a pizza

    • Will residents accidentally order pizza?
    • What feedback do residents need that their pizza is on the way?
    • Would residents feel safe ordering pizza from their watch?
  3. necessity

    • whether the cost of just implementing the solution is less than prototyping
    • learning from prototype
    • reducing the cost of prototyping.
  4. genres of prototypes

    • sketch
      • low-fidelity prototype
      • faster than in any other media
      • useful at the beginning of a design process.
    • bodystorming
      • fast
      • lowest-fidelity
    • Wizard of Oz prototyping
      • for complex, intelligent functionality
      • example: driverless car
    • higher fidelity prototyping tools
      • Figma, InVision, Adobe XD, and Sketch
      • mimic a final product without having to build a final product
      • realistic (faster) system response during the test.
      • can test workflow, specific UI components (e.g. mega menus, accordions), graphical elements
      • frees the designer to focus on observing the test
      • ess likely to be affected by human error
    • Testable Prototype
      • Single page vs. multipage
      • Realistic and detailed vs. hand-sketched
      • Interactive (clickable) vs. static
  5. purpose

    • gained the knowledge from making and testing it

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Description
Mind Map on prototype, created by Wiggin Qian on 06/11/2024.
Created by
Wiggin Qian
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