contents, services, applications & contextual data for interactive learning process (e.g. authoring and modelling tools; syndication tools; networked objects; electronic publishing platforms; social and collaborative networks);
2.2 Environments for
learning experiences &
e.g. 3D simulation and modelling technologies, visualisation technologies, augmented and virtual reality, location intelligence, intelligent tutors and other adaptive and multimodal technologies);
2.3 support services
(e.g. learning analytics for creating, collecting, storing, sharing learner/educational data in a systematic, secure way).