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Marketing Unit 4 HL/SL 4.5-4.8

Sophia Richmond English 5.0Average rating 5.0 out of 5 (1 rating)

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Marketing Unit 4 HL/SL 4.5-4.8

  1. The Four P's (4.5)

    • Product Life Cycle
      • Stage 1 Development
        • 1. Generating Ideas
        • 2. Screening Ideas
        • 3. Creating a Prototype
        • 4. Carrying out Test Marketing
        • 5. Communication
      • Stage 2 Introduction
        • Price Skimming
          • Setting a high price when introducing a new product to the market
      • Stage 3 Growth
        • Penetration Pricing
          • Setting a low initial price for a product with the aim of attracting a large number of customers quickly and gaining a high marketing share
      • Stage 4 Maturity
      • Stage 5 Saturation
      • Stage 6 Decline
      • Extension Strategies
        • Sell Existing products into a new market
        • Find new uses for the product
        • Change the Product's Packaging
        • Target different Market Segments
        • Develop new promotional strategies
        • Plans by firms to stop sales from falling by lengthening the product's life cycle
      • The course a product passes from its development it its decline in the market
      • Product
        • Any good or service that is offered to the market with the aim of satisfying consumers needs or wants
    • Boston Consulting Group Matrix (Boston Matrix)
      • An analysis method of a firm's product portfolio regarding its market share and market growth
      • Stars- High Market Share High Market Growth; Successful products in the market and generate large amounts of income for the business.
      • Question Marks- Low Market Share, High Market Growth; Concern to the business because of the large amount of money needed to increase their share in the market.
      • Cash Cows- High Market Share, Low Market Growth; Well-established products in a mature market.
      • Dogs- Low Market Share, Low Market Growth; operate in markets that are not growing or in declining markets generate low income for the business
    • Branding
      • Brand
        • A name, symbol, sign or design that differentiates a firm's product from its competitors
      • The process of distinguishing one firm's product from another
      • Aspects of Branding
        • Brand Awareness
          • The ability of consumers to recognize the existence and availability of a firm's good or service
        • Brand Development
        • Brand Loyalty
          • When consumers become committed to a firm's brand and are willing to make repeat purchases over time
        • Brand Value
          • How much a brand is worth in terms of its reputation, potential income and market value
      • Importance of Packaging
        • Concerns the designs and production of the physical container or wrapper of a product
        • Provides Physical Protection
        • Offers convenience
        • Provides Information
        • Can help reduce security risks
        • Aids Promotion
    • Price
      • Cost-Plus Pricing
        • Refers to adding a mark-up to the average cost of producing a product
      • Penetration Pricing
      • Price Skimming
      • Psychological Pricing
        • When a firms consider how pricing affects consumers' perception of the value of their products
      • The Loss Leader
        • Charging a low price for a product, usually below its average cost, to attract consumers to buy other higher priced products
      • Price Discrimination
        • Charging different prices to different groups of consumers for the same product
      • Competitive Pricing
        • Charging a price that is in line with or just below the competitors' prices
    • Promotion
      • Above the Line
        • Advertising
          • Informative Advertising
          • Persuasive Advertising/ Impulse Buying
          • Reassuring Advertising
        • A Paid form of communication that uses independent mass media to promote a firm's products
      • Below the Line
        • A form of communication that gives a business direct control over its promotional activities so that it is not dependent on the
        • Direct Marketing
        • Personal Selling
        • Public Relations
        • Sales Promotion
      • Promotional Mix
        • A Balance of both above the line and below the line methods used by a firm to support its marketing goals
        • Cost
        • Legal Framework
        • Target Market
        • Stage in the Product Life Cycle
        • Type of Product
      • Social Media Marketing
        • The use of technology to build relationships, drive repeat Business, and attract new customers by individuals sharing with other individuals
      • Viral Marketing
        • A form of peer-to-peer communication where individuals are encouraged to pass on promotional messages within their social networks
      • Benefits of Technology
        • Wide Reach
        • Engagement
        • Market Information
        • Cost Savings
        • Brand Recognition
        • Speed
      • Limitation of Technology
        • Accessibility Problems
        • Distraction
        • Lurkers
    • Guerrilla Marketing
      • A low-cost unconventional marketing strategy that has an innovative and significant promotional effect
      • Methods
        • Peer Marketing
        • Product Give-aways
        • SMS Texting and Video Messaging
        • Roach Baiting and Buzz Marketing
        • Intrigue
        • Live Commercials
        • Bill Stickers
      • Benefits
        • Low Cost
        • Flexibility
        • Simplicity
        • Identified Target Market
        • Communication Tool
        • Interaction Opportunity
        • Accessibility
      • Negative Effects
        • Denting in Brand Image
        • High Negative Attitudes
        • Negative Impact on Social Life
        • Ethical Issues
    • Place
      • Channel of Distribution
        • The Path taken by a product from the producer or manufacturer to the final consumer
  2. The Extended Marketing Mix 7 P's (HL)

    • People
      • The human Capitial in terms of skills, attitudes and abilities necessary in the production of good or the production of services
    • Processes
      • The procedures and policies pertaining to how an organization's product is provided and delivered
    • Physical Evidence
      • The tangible or visible touch points that are observable to customers in a Business
    • Marketing Mix
      • Product: Design, Technology, Perceived usefulness, Convenience of use, Quality, Packaging, Brand Utility, Accessories, Warranties
      • People: Employees, Management, Organization Culture, Customer Service, Orientation
      • Physical Evidence: Facilities, Infrastructure, Service Delivery
      • Process: Uniformity of Offering, Service Delivery, Service Consumption
      • Promotion: Special Offers, Advertisements, Endorsements, User Trials, Campaigns, Joint Ventures
      • Place: Retail, Wholesale, Mail Order, Internet, Direct Sales, Peer to Peer, Multi-Channel
      • Price: Skimming, Penetration, Value Based, Cost Plus, Cost Leadership
  3. International Marketing (HL) (4.7)

    • The marketing of goods and services across national boundaries
    • Methods
      • The Internet
      • Exporting
        • Piggybacking
          • The use of the existing distribution channels of one domestic Business by another home country Business trying to sell a new product overseas
      • Direct Investment
      • Joint Venture
      • International Franchising
    • Globalization
      • The increasing worldwide competition leading to a rise in International Marketing
    • Opportunities of Entry
      • A larger Market
      • Diverisification
      • Enhanced Brand Image
      • Gaining Economies of Scale
      • Forming New Business Relationships
    • Threats
      • Economic Challenges
      • Political Challenges
      • Legal Challenges
      • Social Challenges
      • Technological Challenges
    • Implications of Globalizations
      • Competition
      • Changing Consumer tastes and expectations
      • Location Decisions
      • Economies of Scale
  4. E-Commerce (4.8)

    • Features
      • Ubiquity
      • Customization
      • Global Reach
      • Integration
      • Universal Standards
    • Types of E-Commerce
      • Business- to- Business (B2B)
        • A type of E-Commerce where a Business trades with another Business
      • Business to Consumer (B2C)
        • A type of E-Commerce carried out from a Business to a particular end user who is usually the customer or consumer
      • Consumer to Consumer (C2C)
        • A type of E-Commerce that allows for transactions from one customer or consumer to another
    • The buying and selling of goods and services through the internet
    • Benefits to Firms
      • Reach a wide Target Market
      • More Cost-Effective
      • Social Companies benefited from high advertising revenue by selling their high-valued space
      • Reduced wastage on paper
    • Benefits to Consumers
      • Convenient
      • Increased Choice of Products
      • Good Online Customer Service = Increased Customer' Satisfaction
    • Cost to Firms
      • Concerns of Internet Security with regarding Payment
      • Spending Significant sums to improve security
      • Firms are vulnerable to competitors
      • Setting up and Maintaining a website is costly
    • Cost to Consumers
      • No Ability to try certain products before buying
      • Online Pop-up Advertisements and spams are major distractions
      • Some Countries lack tools to access the Internet
      • When looking for information they are faced with too much information some times

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Description
Second section of Unit 4 Marketing for IB Business Management Students
Created by
Sophia Richmond
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