Programming languages

Tayany Miranda
Mind Map by Tayany Miranda, updated more than 1 year ago
Tayany Miranda
Created by Tayany Miranda over 5 years ago
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Liliana Flora Lucas Rosa, Tayany Miranda

Resource summary

Programming languages
  1. SMALL HISTORY OF PROGRAMMING LANGUAGES

    Annotations:

    • A programming language is a form of a user to communicate with a computer . This communication is done through instructions that follow certain syntactical and semantic rules . Programming languages ​​predate the first computer actually considered modern. However consider the years 1940/50 as the diffusers programming lingugens .
    1. TYPES OF PROGRAMMING LANGUAGES
      1. Logical

        Annotations:

        • The basic program will make immediate conclusions from a list of assumptions . These findings will be both declarative as imperative sentences. When a mandatory sentence is deducted , the program takes a corresponding action. The programming logic aims to perform functions or logical schemes through parameters and goals.
        1. Godel - 1990
          1. PROLOG - 1970
          2. imperative

            Annotations:

            • The imperative languages ​​are oriented to actions where the computation is seen as a sequence of instructions that manipulate variable values ​​
            1. PASCAL -1970
              1. COBOL - 1960
                1. DBASE-II
                  1. FORTRAN - 1960
                    1. ALGO-60 - 1960
                      1. MODULA-2 - 1970
                        1. PL/I - 1960
                          1. ALGO 68 - 1960
                          2. functional

                            Annotations:

                            • Functional programming is based on the mathematical concept of function, in which for each element of your domain set (input) there is only one element in a whole counter- domain ( output). Moreover , functions are usually expressed by other functions - in order to obtain the function value for a given set of parameters involves not only to apply the rules of that function , but also make use of other functions .
                            1. LISP - 1960
                              1. HASKELL - 1990
                                1. MIRANDA - 1980
                                  1. ML - 1970
                                  2. object-oriented

                                    Annotations:

                                    • Object orientation in a formal setting , is a paradigm of analysis, design and programming of software systems based on the composition and interaction between different software units called objects. That is, a model used in software development where we work with units called objects. This model is designed mainly to organization, performance , sustainability and reuse of software
                                    1. 90's Java
                                      1. 80's C++
                                        1. 60's SIMULA
                                          1. 80's Eifell
                                            1. 90's Delphi
                                              1. 70'S Smalltalk
                                              2. ADA - 1980
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