2_Global Knowledge Program

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Mind Map on 2_Global Knowledge Program, created by betty bennett on 07/31/2016.
betty bennett
Mind Map by betty bennett, updated more than 1 year ago More Less
Peggy  Robb
Created by Peggy Robb over 9 years ago
Anneliese Gatlin
Copied by Anneliese Gatlin over 9 years ago
betty bennett
Copied by betty bennett over 9 years ago
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Resource summary

2_Global Knowledge Program
  1. Team A
    1. Collaboration
      1. Provides students with opportunities to work with one another in a student centered cooperative environment
        1. Teachers and students learn to work with others from different cultures
          1. Students work with other team members in order to solve problems
          2. Recommendation
            1. As an educator on campus, we would not recommend the World Peace Game. Considering all factors that go into play for a classroom, the game wouldn't be fit to accommodate all types of learners. The example given was from a gifted and talented class; which isn't the normal classroom prototype. Most general education classrooms contain resource students that are self-inclusion, so the requirements for this game would go over their heads. This game couldn't be used in elementary but more so in a middle school or high school population. Scholars also need to have a solid global foundation in geography, language/communication, cultural awareness, and collaboration in order for the game to be effective. In studying different countries not only would they learn about the countries but they would also learn about what motivates the people who live in those countries. We have a way to go for the global knowledge piece and student-centered learning.
            2. References
              1. Andy Hargreaves, D. S. (2012). The global fourth way. Thousand Oaks: Corwin. Zhao, Y. (2012). World Class Learners. Corwin Press.
                1. Center for Instructional Excellence (2013) The Global Learning Facility and Student Development Program Retrieved July 29, 2016 from: www.purdue.edu/cie/learning/global/development.html
                2. Language

                  Annotations:

                  • Language
                  1. students need to understand and have an extensive knowledge of effective language in a global knowledge program for the 21st century
                    1. Efeective educational practices shouuld include examples that are global in nature with international resources
                      1. Assignments are designed to use problem-based learning strategies from the U.S. and other countries
                        1. International ides/concepts should be repeated throughout lessons while emphasizing on their importance
                          1. Technology
                            1. Provides the opportunity for international partnerships with other students around the world, expanding schools beyond their physical borders
                              1. Gives students easy access to a wealth of information and knowledge
                                1. Allows for students to stay current on world affairs
                                  1. Students must be competent in navigating technological tools if they are to compete for jobs in our very technology-driven society
                                    1. Students must be able to determine the reliability of sources of information
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