media

Description

Mind Map on media, created by danielleparsons1 on 03/24/2014.
danielleparsons1
Mind Map by danielleparsons1, updated more than 1 year ago
danielleparsons1
Created by danielleparsons1 almost 11 years ago
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Resource summary

media
  1. 4 key concepts
    1. representation- the way things are presented to us. e.g.in magazines,films or in people e.g.places and events
      1. audience- 60% of all Americans play video games,40% women and 60% of all gamers are between ages 25-44
        1. institution-people who have a role in the production of media texts. includes: organisations/companies, producers, distributors,marketing
          1. media language
          2. the average gamers
            1. typical video gamer is 35 has one child and earns £23,000a year. 58% male, 42% female. 33% of gamers say it is there favourite entertain activity
              1. gamers buy games because: quality of game graphics, and interesting story line, a sequel to a favourite game,word of mouth
              2. 55% of gamers play games on there phones or hand device, 65% play with other gamers, play because its fun
                1. what do parents think? 91% of the time parents are present when games are being purchased, 86% have parents permission before purchasing the game, 59% of parents believe video and computer games provide more physical activity
                2. moral panics
                  1. attitudes towards the media when something is too shocking or graphic is released to the public e.g GTA
                    1. e.g. film reservoir dogs released- many thought it was too violent. this moral panic spread and the film was banned until edited
                  2. audience theory- demographics- consumer is categorised in terms of concrete variable such as age, class, gender, geographical area psychographics: consumer is categorised in terms of their needs and desires those who aspire to a richer life style or those who want to make the world a better place
                    1. hypodermic needle- model came about in the 1920s, suggests that information is absorbed into the human brain without thought- therefore we are vulnerable from consuming media texts and easily manipulated by producers, we accept dominant ideologies as the norm
                      1. two step flow- says that most people form their opinions on based on opinion leaders that influence the media, opinion leaders interpret based on their own opinion
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