Mind map
Ocularmotor systems
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Ocularmotor systems
function of eye movements
- to allow interesting parts of scene to fall on HD retina
- to converge the eyes
- to stablize visual image
ocular muscles
- intra-ocular
- pupil diameter
- extra-ocular
- move eye ball in socket
- nnervated by specific cranial nerves
- 3rd CN(ocular motor)
- medial rectus
- superior oblique
- superior rectus
- interfior rectus
- 4th CN (Trochlear)
- superior oblique
- 6th CN (Abducens)
- lateral rectus
- 3rd CN(ocular motor)
- intra-ocular
classification
- deductions
- adduction or abduction - either moving towards the nose or to the ear
- versions
- both eyes moving in the same direction.
- Vergences
- both eyes moving in opposite directions
- deductions
Gaze stablization: OptoKinetic Reflex
- old system
- reflex to maintain gaze position
- Minimizes “visual slip”
- Slow and incomplete
- driven by error signal (negative feedback)
- Eyes can only rotate so far
- OKN nystagmus pattern
- • Bring eyes back to the middle and start again
- Nystagmus
- alternation of slow drift of the eyes and rapid saccades
- Involuntary eye movements Break down of normal control, cannot fixate eyes
- normal - when world drifts past your eyes (optokinetic reflex)
- abnormal - when caused by lesions that abolish positional control of eyes or by abnormal vestibular inputs
- alternation of slow drift of the eyes and rapid saccades
- OKN nystagmus pattern
Vestibular Ocular Reflex
- Head velocity detected by semi-circular canals (vestibular system)
- • Reflex arc - detects head movement and drives eye muscles to compensate.
- means the eyes stay locked on to fixation point
- • 3 neuron relay to ocular motor neurons (OMNs) to drive extraocular muscles, all neurons are within nuclei in the brainstem
- very fast
- • Accurate – 90% of head velocity counteracted
- Needs tonic signal to maintain eye position at end of head motion
- Indirect drive from Prepositus Hyperglossi (PPH)
- keeps the input going so the eyes stay where you put them
- Requires tuning (“gain”, VOR adaptation) by cerebellum
- • VOR normally supplemented by visual feedback & by neck proprioceptors
- DIRECT PATHWAY
- move your head, vestibular neurones fire and drive the motor neurones fire and then cause the muscles to contract
- maintain gaze position despite head movement
smooth persuit
- Slow simultaneous (active) movements of both eyes in the same direction
- Evolutionarily new system
- to allow tracking of moving objects against a stationary background
- Requires suppression of the optokinetic reflex (OKR)
- want to move eyes from the tracking? • Usually driven by a visual target - hard to do voluntarily
- slow visual “feedback” mechanism:
- • Driven by visual motion signals from areas MT & MST (middle temporal & middle superior temporal cortex)
- pursue predicted motion, unseen hand motion, interpolated motion etc
- slow visual “feedback” mechanism:
- want to move eyes from the tracking? • Usually driven by a visual target - hard to do voluntarily
Vergence
- • Medium speed, simultaneous movements of both eyes in the opposite directions
- Accommodates to viewing distance
- • Often accompanied or even replaced by asymmetric saccades
Gaze shifting: saccades
- • Fast, simultaneous movements of both eyes in the same direction.
- • Constant velocity
- • Need to be fast because vision is badly degraded during movement
- 2-3 saccades per second
- • Many different areas contribute to their control
- Feed-back control” uses signals from sensors (in muscles) to control movement
- Feed-forward control
- also called “ballistic” or “open-loop” control
- the visual system detects error and caused a corrective saccade
Superior colliculus
- map of viusal space according to retina
- has many layers
- Inputs (superficial layers)
- from the cerebral cortex, inferior colliculus, retina, basal ganglia, and spinal cord.
- •Receives visual, as well as auditory input
- Outputs (deeper layers)
- sensorimotor areas of the brain:
- paramedian pontine reticular formation (PPRF), spinal cord, and elsewhere.
- sensorimotor areas of the brain:
- • Can generate eye movements without cortical involvement (fast reflective system)
- Omnipause neurons - Activated when you hold your eyes stationary
- • Sudden visual (auditory) input causes release of central activity
- • Turns off “omnipause” neurons, releasing the oculomotor system in the brainstem (PPRF) from inhibition - PPRF drives eye movement
- releases eyes from fixation
- • At same time, “hill” of activity drives PPRF to burst and starts saccade
- saccade occurs, retinal location of the stimulus shifts to the fovea
- fovea it turns on the omnipause neurones
- saccade occurs, retinal location of the stimulus shifts to the fovea
- • At same time, “hill” of activity drives PPRF to burst and starts saccade
- releases eyes from fixation
- • Turns off “omnipause” neurons, releasing the oculomotor system in the brainstem (PPRF) from inhibition - PPRF drives eye movement
- • Sudden visual (auditory) input causes release of central activity
How to make a saccade…
- Phasic signal in ocular motorneurons (OMNs) driven by burst of action potentials from the left Paramedian Pontine Reticular Formation (PPRF) (BRAIN STEM)
- tonic signal needed to maintain lateral position, generated by Prepositus Hyperglossi nucleus (PPH)
- Superior colliculus is activated by visual target
- • Saccade size & duration are controlled by shifting activation across retinotopic map in opposite “contraversive” Superior Colliculus (SC)
- • CORTEX: Selection among multiple targets/locations by parietal cortex (lateral intraparietal, LIP)
- • Voluntary saccades & saccades to remembered targets are controlled by frontal eye field (FEF)
- • Sequential eye movements controlled by supplementary eye fields (SEF)
- • Voluntary saccades & saccades to remembered targets are controlled by frontal eye field (FEF)
- • CORTEX: Selection among multiple targets/locations by parietal cortex (lateral intraparietal, LIP)
- • Saccade size & duration are controlled by shifting activation across retinotopic map in opposite “contraversive” Superior Colliculus (SC)
- Superior colliculus is activated by visual target
- tonic signal needed to maintain lateral position, generated by Prepositus Hyperglossi nucleus (PPH)
- Phasic signal in ocular motorneurons (OMNs) driven by burst of action potentials from the left Paramedian Pontine Reticular Formation (PPRF) (BRAIN STEM)
Visual input > LGN > SC >drive eyemovements > cortex > deeper processing > SC
- can lead to smooth persuit ? or - voluntary function usingFrontal eye fields
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- undergraduate Neural basis of movement Mind Map on Ocularmotor systems, created by Georgie Gipps on 31/01/2017.
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- Georgie Gipps
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