Mind map
Video Games and Piracy
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Video Games and Piracy
Piracy
- Online Piracy
- 1980s FTP and IRC protocols created
- 1990's - WWW (1990), MP3 (1991), Winamp (1997), Digital Millennium Copyright Act (1998), Napster (1999)
- Napster: pioneering p2p file sharing
- Numberous attempts to shut down by artists, killed by DMCA
- Piracy moved to BitTorrent and Limewire
- Torrent sites like Pirate bay are legal to stay open under swedish law cause they dont host copyrighted material
- Numberous attempts to shut down by artists, killed by DMCA
- 1980s FTP and IRC protocols created
- Peer-to-Peer file Sharing
- BitTorrent trackers identifies the swarm and helps the client trade pieces of the file you want with other computers
- Prevalent due to technological advance
- Pre-digital: Lack of tech exoertise, High risk/small gains/low quality
- Online Piracy
Piracy and Games
- Good or Bad?
- Some argue that piracy is legitimate reaction to high cost of games and corporate greed
- Pc games are usually cheaper than console equivalents
- Developers suffer loss of income; indy developers can go out of business entirely
- Piracy drives up cost of games for legit customers
- Fewer PC exclusives; delayed releases; bad ports
- Pc games are usually cheaper than console equivalents
- Some argue that piracy is legitimate reaction to high cost of games and corporate greed
- In 2011, for every 1 game sold 4 pirated. Loss of £1.45 billion in 2010, 1000's of fewer jobs
- UKIE runs 24-hour IP crime unit
- Global piracy is estimated to have cost the US games industry over $3 billion in 2007
- PC market particularly vulnerable
- The Witcher 2 pirated around 4.5 million times. Sold 1m legit copies in same period
- Consoles can be "modded"
- Ubiquitous internet connections help Sony et al. stay one step ahead
- Consoles can be "modded"
- The Witcher 2 pirated around 4.5 million times. Sold 1m legit copies in same period
- Good or Bad?
Anti-Piracy measures
- DRM
- Online passes (and bonus content)
- "Feelies" (physical content included in the box)
- Deliberate bugs and other issues into pirated games
- Raising consumer awareness
- Access control technologies that can be used by publishers to limit the usage of digital content and devices
- Describe any technology that inhibits uses of digital content not desired or intended by the content provider.
- Does not refer to other forms of copy protection which can be circumvented without modifying the file or device, such as serial numbers
- Prevents games being played or installed at all e.g. SecuROM
- Can be "always on" or one- off checks
- Bad?
- DRM controls what you can and cant do with the media and hardware you've purchased
- Bad: Can punish legit customers, poor user experience arguably drives users to piracy
- When DRM stops working, your game stops working
- BAD: Adds to the cost of games
- Bad PR for games companies
- ALL DRM CAN BE CRACKED (eventually)
- Good?
- Online Passes (and bonus content)
- Especially effective (it is believed) for games with large multiplayer component e.g COD, MASS EFFECT
- Also aimed at curbing the second-hand market
- Highly unpopular: Ubisoft and EA have discontinued theirs, banned on PS4 (due to PS+ requirement)
- DRM
Preserving Gaming Heritiage
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- DMIS Mind Map on Video Games and Piracy, created by Adam Fraser on 10/05/2017.
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- Adam Fraser
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