Flashcards
Computer science
Flashcards do conjunto (53)
- 1CPU Central Processing UnitThe brains of the computer that can Fetch, Decode, Execute instructions
- 2Fetch, Decode, ExecuteFetch: the instruction.
Decode: the the instruction.
Execute: the instruction. - 3CoresCore(s): how many possessor there are in the CPU that can fetch, decode, execute at the same time.
- 4Clock SpeedClock speed: the amount of times per seconds each core can fetch, decode, execute.
- 5Memory storage'sCache
Ram
Hard Drive - 6CacheCache: A small easily accessible memory storage in the CPU, this makes it really easy to fetch, decode, execute.
- 7RamRandom Access Memory (RAM): A bigger memory storage located further away from the CPU. Therefore takes more time to fetch, decode, execute.
- 8Hard DriveHard Drive: The biggest storage, located furthest from the CPU, it therefore takes longest time to fetch, decode, execute.
- 9CPU partsThe Control unit
The Arithmetic logic unit (ALU) - 10The Control UnitThe control unit controls the 'Fetch' part of 'fetch, decode, execute'
- 11The arithmetic logic unit (ALU)The ALU controls the 'decode' part of 'fetch, decode, execute'
- 12RegistersThe parts that control the 'execute' part of 'fetch, decode, execute'
Accumulator (ACC)
Memory address register (MAR)
Memory data register (MDR)
Program counter (PC) - 13VariableA value stored in memory that can change
- 14SequenceThe order in which the code runs
- 15SelectionA programs decision to run code based on meeting certain conditions
- 16StringA collection of letters, numbers and symbols
- 17integerwhole number
- 18Booleantrue or false
- 19Charsingle number, letter or symbol
- 20Real/FloatDecimal
- 21CastingConverting one data type to another
- 22=assign a value
- 23==compare a value
- 24ArrayA series of memory locations for storing the same type of data
- 25Logic ErrorWhere the code runs but not as expected
- 26run-time errorAn error that occurs while the program is running
- 27Syntax errorErrors which break the grammatical rules of the programming language and stop it from being run
- 28IterationRepeating steps over and over again in a loop
- 29Count controlled loopRepeating code for a set amount of times
- 30Condition controlled loopRepeats code while a condition is being met
- 31ConstantA value stored in memory that does not change whilst the program is running
- 32NetworkTwo or more networks connected together in order to communicate and share resources
- 33Nodea device connected to a network
- 34Packeta chunk of data that forms part of a message
- 35HardwareThe physical parts of a network
- 36LAN local area networka network that covers a single building or a small site
- 37WAN wide area networka network that covers a large geographical area of at least 1 mile
- 38routersa device that sends packets between networks it makes decisions about where to send data an by what route
- 39WAP wireless access point (wireless network point)a device that allows devices to connect to a network using standards such as Wi-Fi and Bluetooth.
- 40switchfilters and forwards data packets to the intended receptant
- 41HubFilters and forwards data packets to all connected nodess
- 42NIC Network interface controllerA computer component that allows a computer to connect to a network
- 43MAC address Media access control addressa unique number assigned to each NIC, identifies any device on a network
- 44IP address internet protocol addressa unique number that identifies a device on the internet (usually assigned to a router) and can change
- 45ServerHigh end machine that manages a network
- 46client network servermost common way to organise a LAN, one or more computers are designated servers. as server typically looks after: logins/security. file handling, printing and internet access
- 47Peer to peerall computers are considered equal funcunality can be divided amongst nodes each computer works as a server.
- 48Topologythe physical layout of a network
- 49ASCIIAmerican standard code for informational interchange.
- 50Standard ASCII7 bits, 128 characters, English language
- 51Extended ASCII8 bits, 256 characters, English language and accents.
- 52Unicode16 bits, over 65000 characters, all languages and symbols.
- 53Character setAll characters a computer recognizes.
Informações
- Descrição
- FlashCards sobre Computer science, criado por Carmen Ly em 16-09-2020.
- Criado por
- Carmen Ly · set 2020
- Atualizado
- 19 mai 2021
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