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Mapa mental

GAMIFICATION

Mónica Sigcha Espanhol

Conteúdo do mapa

GAMIFICATION

  1. Through the use of game-based mechanics, aesthetics and game thinking

  2. It's a strategy to improve motivation and changes behaviour

  3. Advantages

    • Increases student engagement
    • Improves knowledge absorption and retention
    • Provides immediate feedback to help players adjust to learning challenges
    • Promotes cooperation, teamwork, communities of learners and practice
  4. Disavantages

    • Requires access to computer and Internet
    • Distracts learners from learning objectives
    • Leads to overstimulation or game play addiction
    • Does not meet the learning needs of all students
  5. Aplication

    • Integrate educational video games into the curriculum
    • Implement a class-wide rewards system
    • Create a digital, customizable classroom management system built on role playing themes
  6. Techniques

    • Use ICT educational techniques
      • Socrative
        • is an application that allows the creation of questionnaires
          • It allows student participation to be measured, and feedback can be given to students in real time
      • Kahoot
        • web-based resource, that allows the creation of test questionnaires for classroom assessments
        • It provides an immediate feedback
      • Classcraff
        • Management real situation with students
        • Use CLT
    • Encourage Competition
    • Keep The Learning Objectives Close

Informações

Descrição
Mapa Mental sobre GAMIFICATION, criado por Mónica Sigcha em 14-05-2020.
Criado por
Mónica Sigcha
Visualizações
0
Histórico
  • Criado por Mónica Sigcha · 14 mai 2020
  • Copiado por Mónica Sigcha · 14 mai 2020
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