Mapa mental
text based adventure game
Conteúdo do mapa
text based adventure game
algorithm constructs
- iteration
- // Example of Iteration (WHILE Loop) counter $\leftarrow$ 1 WHILE counter $\le$ 5 PRINT "Counting: " + counter counter $\leftarrow$ counter + 1 END WHILE
- sequence
- PRINT "Please enter your name." - INPUT userName - PRINT "Hello, " + userName + "! Welcome to the system."
- assignment
- itemPrice $\leftarrow$ 19.99 - taxRate $\leftarrow$ 0.05 - totalCost $\leftarrow$ itemPrice + (itemPrice * taxRate)
- selection and conditional
- // Example of Selection IF userAge $\ge$ 18 THEN PRINT "Access granted. Welcome to the site." ELSE PRINT "Access denied. You are too young." END IF
- modularisation
- // Example of Modularisation MODULE calculateTotal (subtotal, tax) return subtotal + tax END MODULE // Calling the module total $\leftarrow$ calculateTotal(50.00, 5.00) PRINT "Your total is $" + total
- iteration
prescribed criteria
- pc2
- You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
- use code to add multiple choices
- Yes, no, buy, sell, left, right
- You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
- pc1
- Your story must have at least 10 different variables in total
- Requires a story
- Correctly use variables
- Have at least 10 variables
- Your story must have at least 10 different variables in total
- pc4
- You must use variables that match your storyline
- Have variables that match storyline
- You must use variables that match your storyline
- pc3
- You must use a WHILE loop
- Use while loop in your code
- You must use a WHILE loop
- pc2
self determine criteria
- sd1
- different paths to become different people
- farmer
- blacksmith
- king
- different paths to become different people
- sd1
coding constructs
- if statements
- age = 20 if age >= 18: print("You are an adult!")
- for loops
- fruits = ["apple", "banana", "cherry"] for fruit in fruits: print(f"I love {fruit}!")
- if statements
ideas for story
- add a path to get a career
- add many paths and options the make games more interesting
- add a path where u can experience being king
existing text based adventure game
- forest if lyrica
- strengths
- Imaginative Immersion: Relying purely on text forces players to use their own imagination, which can create a deeply personal and highly immersive experience that graphic-heavy games cannot always achieve.
- weaknesses
- The "Guess the Verb" Frustration: Players can sometimes get stuck simply because they aren't typing the exact keyword the game expects to trigger an action
- strengths
- hitchhikers guide to the galaxy
- weaknesses
- Brilliant Writing and Humor: Co-written by Douglas Adams himself, the game’s parser, guide, and narration are loaded with his signature dry wit and sarcasm. The narrator actively jokes at your expense.
- stregths
- Infamous Difficulty: It is one of the most unforgiving adventure games ever made. The iconic "Babel fish" puzzle, for instance, is notorious for its sheer cruelty.
- weaknesses
- forest if lyrica
Informações
- Descrição
- Mapa Mental sobre text based adventure game, criado por Aziz Alansari em 12-05-2026.
- Criado por
- Aziz Alansari
- Visualizações
- 0
- Avaliação