Mapa mental
Text Based Game
Conteúdo do mapa
Text Based Game
Prescribed Criteria
- Your story must have at least 10 different variables in total
- Add a wide range of choices and actions the player is able to choose from
- The code must add 3 -4 more variables to the given game code
- The game must implement multiple variables the match the game's storyline
- You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
- The game must give the player a number of specific actions that they will be able to do
- Each action must include multiple options that either adds an ending or another number of choices
- Every player decision point must display a minimum of two explicitly stated choices
- You must use a WHILE loop
- The game must have a path/s that require a condition to be met to be able to complete
- In the game while loops must control the core game loop, keeping the game running until a specific win, lose, or exit condition is met
- Game must implement a while loop to count down a specific number of moves or turns, forcing an event to happen when the counter hits zero (for health bar)
- You must use variables that match your storyline
- The game must add certain enemies, obstacles, or objects to fit the theme of the game
- Eg. enemy zombies that will attack the player in the game
- Give multiple choices that explore the themes of the game
- Change the variables from the given game code to better match the story of the new game
- The game must add certain enemies, obstacles, or objects to fit the theme of the game
- Your story must have at least 10 different variables in total
Existing Text-Based Adventure Game
- Forest of Lyrica
- Another text-based game about traveling around the forest
- The game allows to travel freely with NESW and is given free choice on actions that willl lead to difrrent outcomes
- Another text-based game about traveling around the forest
- Hitchhikers Gude to the Galaxy
- A text-based game based of a series that shares the same name.
- Complete free exploration on what to do having to avoid diffrent obstacle to escape death while being on a quick limited timer. Making it thrilling for the player to enjoy
- A text-based game based of a series that shares the same name.
- Forest of Lyrica
Idea for Story
- Add Health Counter
- A health counter that allows player to choose different choices that have effects that impact the player
- Player starts with 15 health points. If character doesnt run from enemy -5 helath points. If player raches 0 health theplayer dies and ends the game
- A health counter that allows player to choose different choices that have effects that impact the player
- Change to Zombie Apocalypse
- Allows for a more thrilling survival-based game for the players to explore
- Add items and varables that follow the Story of Zombie apocalypse. Add zombie in the game that decrease health counter or even kill them.
- Allows for a more thrilling survival-based game for the players to explore
- Track Players Username
- Helps the game feel more interactive to the player and makes it easier to track in the game
- The player is given the option to place their username at the start of the game, throughout the game, it will put that name instead of just "player"
- Helps the game feel more interactive to the player and makes it easier to track in the game
- Add Health Counter
Self-determined Criteria
- Link to User Persona
- The game's story, narratives and choices should be exciting and unique to be able to appeal to the user persona and their problem
- Give specific commands that the player is able to do
- Game must include elements to make the game more interactive to the user
- Link to User Persona
Algorithm Constructs
- Sequence
- Helps to put things in correct order and not in random order that confuses the player.
- If the player goes through a specific path the player will.come across a zombie and die, ending the game
- Helps to put things in correct order and not in random order that confuses the player.
- Assignment
- Variable remembers a certain value it was given
- DECLARE player_name DECLARE healht_count SET player_name TO bianca SET health_count TO 5
- Variable remembers a certain value it was given
- Selection & Condition
- Sn outcome/event will occur only if a specific condition is met
- IF player has a key THEN OUTPUT "door has been unlocked" ELSE OUTPUT "Please insert a key" ENDIF
- Sn outcome/event will occur only if a specific condition is met
- Iteration
- Repeat any actions or event throughout the game
- Use If loops to allow diffrent outcomes for a diffrent sequence of choices, making it more interactive and enjoyable for the player
- Repeat any actions or event throughout the game
- Modulation
- allow us to take large complicated programs and divide them into smaller manageable pieces
- Use to organise the game code and makes it easier to spot or fix the mistakes that occir
- allow us to take large complicated programs and divide them into smaller manageable pieces
- Sequence
Coding Constructs
- If statement
- Does an action if the conditions are met
- WHILE true CONTINUE game ENDWHILE
- Does an action if the conditions are met
- FOR Loops
- Exact number of times to repeat a loop
- FOR 3 steps MOVE forward ENDFOR
- Exact number of times to repeat a loop
- If statement
Informações
- Descrição
- Mapa Mental sobre Text Based Game, criado por Bianca TOBING em 16-10-2026.
- Criado por
- Bianca TOBING
- Visualizações
- 2
- Avaliação