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Mapa mental

Programming

lauren murray Inglês

Conteúdo do mapa

Programming

  1. Algorithms

    • algorithms- can be written as psuedocode or flow charts are to explain what a program does and to correct or complete the program
    • produce algorithms in pseudocode and flow charts to help solve problems
  2. Programming Languages

    • high level code- language used to write programs, need to be translated through a complier or assembler
      • machine code- low level code represented by binary numbers and helps to understand how CPUs understand instructions
    • translators- translates the whole code into machine code before the program is run, easier to see an error and debug than complied code
    • assembler- has a low level language written in mnemonics that closely reflects operations of CPU
    • interpreter- translates code into machine code, instruction by instruction, does not create final set of source code but can use dynamic web applications
    • complier- translates whole program into machine code before program is run, can be difficult to test lines of complied code as all bugs are reported after program has been made
    • integrated development environment (IDE): editors, error diagnostics, run-time environment, translators, auto-documentation
  3. Control flow in imperative languages

    • sequence- a set of actions that follow one from another
    • IF and ELIF- a decision within a program when the program decides to move on based on the results of an event
    • FOR, WHILE- a single pass through a set of instructions
  4. Handling data in algorithms

    • variable- this is a memory location where values are stored
    • constant- a value in programming that does not change
    • integer- a whole number
    • real- a number with a decimal point
    • Boolean- a data type which only has 2 possible values, true or false
    • string - a sequence of characters often stored as a variable in a program
    • character - a single character usually represented as a value
    • arrays- a series of memory locations each holding a single item of data but sharing the same named
  5. Testing

    • syntax error- rules governing how to write statements in a language
    • logic errors- if the statement or number does not make logical sense or is in the wrong place
    • testing table- used to validate and justify the program, also stated the expected outcome of the program to show for any errors

Informações

Descrição
Mapa Mental sobre Programming, criado por lauren murray em 30-11-2016.
Criado por
lauren murray
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