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Mapa mental

HCI

teyganvictorsugr Inglês

Conteúdo do mapa

HCI

  1. Factors to consider when designing an HCI

    • House style/ethos
      • E.g.So that it conveys who the organisation is and all the company documents look/feel the same
    • Location of where its used
      • e.g. No sound in a noisy area. Touch screens in museums / factories / etc (with explanation of why).
    • Layout appropriate to the task
      • e.g. Large/minimal text for a child to minimise reading which builds up user confidence./ Bright colour scheme to attract a young child’s attention.
    • Clear navigational structure
      • e.g. It speeds things up if there is a similar route through the programs (if it is clear) as users do not have to keep learning things / Helps users learn their way around the system.
    • On Screen / online helpfiles
      • tool tips telling the user what to do / interactive user manual that answers general FAQ.
    • Disabled Access
      • e.g. If a person is blind then the computer could recognise voice input / Braille keyboard.
    • Expertise of the user
      • An expert user will need shortcuts so that the task can be completed as quickly as possible whereas a novice will need a number of steps to guide them.
  2. How it would help a disabled person (state and explain how helped)

    • Use of correct colour schemes for colourblind people.
    • Use of speech recognition rather than keyboard/mouse for those who cannot use their arms
    • Magnify areas of the screen for people with poor eyesight.
    • If a person is visually impaired, then ICT can help them by getting the computer to speak the words when they are being typed in.
    • Visual messages on screen instead of sound for the deaf.
    • Use large mouse or trackerball for people with poor co-ordination.
  3. Designing for Novice/Expert

    • Needs of Novice
      • The novice user’s priority will be ease of learning.
        • How can be met
          • Could provide tutorials for novice users / Novices will need easy access to help.
            • Novice users tend to stick to the mouse/touch screen / Graphical user interface (gui)
              • Step by step approach / novice users should never be left wondering what to do next.
    • Needs of Expert
      • The expert user will want to get the job done in the shortest possible time
        • Needs can be met
          • Provide shortcuts for experts / command line interface.
            • Experts often type at high speed and can memorise key combinations and this is faster than using the mouse and clicking on icons.
  4. Factors for designing for young kids

    • Have a minimum amount of text on screen
    • Use child friendly font/size of font
    • Use bright colours to attract the child’s attention
    • Have an uncluttered appearance
    • Animation/videos to keep their interest
    • Interactivity e.g. quizzes, educational games
    • Visual prompts e.g. pictures of a cat

Informações

Descrição
Mapa Mental sobre HCI, criado por teyganvictorsugr em 15-04-2014.
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9
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