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Mapa mental

Section 7 - Data Representation

Jake Bailey Computing Year 11 Inglês

Section 7 - Data Representation

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Section 7 - Data Representation

  1. Logic Gates apply Boolean Operations to inputs

    • Logic gates receive binary data, apply a boolean operation and then output a binary result
    • Each type of logic gate is represented by a different symbol
      • NOT Gate
          • Take 1 input and gives a single output
            • The output will be the opposite of what the input is, is the input is 1 the output is 0, and visa versa
      • AND Gate
          • Takes two inputs and gives one output
            • Both inputs must be 1 for the output to be 1, otherwise the output is 0
      • OR Gate
          • Takes to inputs and gives one output
            • If one or more inputs are 1, the output is 1, otherwise the output is 0
    • Each type of logic gate will have its corresponding truth table
  2. Logic Gates can be combined to make more complex operations

    • And example of this is above
  3. Units

    • Bits are the smallest measure of data
      • All data we want to process, it must be converted into binary code
        • Each 1 or 0 is a bit (binary digit)
    • Units and their sizes:
    • Parity bits are used to check for errors
      • Check digits check that data has been entered and read correctly
        • Check digits are added to the end of numbers and calculated using other digits within the number
        • If the check digit is correct when the data is read, then it's likely that the data has been entered and read correctly
      • For binary data, the check digit is called a parity bit
        • These can be even and odd
        • Even
          • An even parity bit is added to make a binary string have an even number of 1s
        • Odd
          • An odd parity bit is added to make a binary string have an odd number of 1's
  4. Binary Numbers

    • Adding
      • 1 + 1 = 10
      • 1 + 0 = 1
      • 0 + 0 = 0
      • 1 + 1 + 1 = 11
    • Overflow errors
      • An overflow error will occur if a binary numbwe has too many bits
        • For example if a binary addition gave a 9-bit answer this would be overflow
          • This is because a byte only contains 8-bits not 9
      • Computers usually deal with these by storing them elsewhere
      • Overflow flags are used to show that an overflow error has occurred
    • Binary Shifts
      • This can multiply a binary number by 2 (or divide it)
      • Gaps at the beginning or end are filled in with 0s
      • Left shifts
        • Multiplies a binary number
          • The number is doubled
      • Right shifts
        • Divides a binary number
          • This will half the number
  5. Hexadecimal Numbers

    • Hexadecimal uses 16 different digits
    • A single hex character can represent any denary number from 0-15
  6. Characters

    • Binary can represent characters
      • Alphanumeric characters are used to make words and strings
        • These include Upper and lowercase letters, the digits 0 - 9 and symbols
      • Computers cannot process these characters as they only process binary code
        • To convert these characters they use character sets
          • Character Sets
            • Character sets are collections of characters that a computer recognises from their binary representation
              • When a button is pressed on your keyboard a binary signal is sent to the computer telling it which key was pressed
            • Characters also contain special characters in which do certain commands e.g. space, delete
    • The number of bits needed is based on the character set
      • ASCII
        • Most commonly used character set in the English speaking world
        • Each ASCII character has its own 7-bit binary code
          • This means it can represent 128 different characters
            • This includes all the letters in the English Alphabet, numbers, symbols and commands
      • Extended ASCII
        • Each Extended ASCII character has its own 8-bit binary code
          • This allows it to have 256 different characters
            • The first 128 characters are in the same order as normal ASCII
        • Useful for many European languages like French and German which include accents on vowels
      • Unicode
        • Comes in several different forms and tries to cover every character written
          • Covers all major languages, even ones like Greek, Russian and Chinese
        • It's most common form is as 16-bit or 32-bit binary code
  7. Storing Images

    • Images are stores as Pixels
      • The type of image that is most often used are called bitmap images
        • These are mainly used for photos
    • The colour of the pixel is represented by a binary code
      • The number of bits per pixel will depend on the amount of colours avaliable
  8. Sound is sampled and stored digitally

    • Sound is recorded by a microphone as an analogue system
      • Analogue Signals
        • Analogue signals are pieces of continually changing data
        • These need to be converted into digital data so that computers can read and store sound files
          • The process of converting analogue to digital is called sampling
  9. Storing Sound

    • Sound is recorded by a microphone as an Analogue Signal
      • Analogue Signal
        • Analogue Signals are continually changing data
        • Analogue Systems need to be converted into digital date so computers can read and store the files
          • The process of converting Analogue to Digital is called Sampling
    • Bit Rate
      • Bit rate = Sampling Frequency x Sample Size

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  • Section 7 - Data Representation
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  • Section 7 - Data Representation
  • Section 7 - Data Representation

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Year 11 Computing Mapa Mental sobre Section 7 - Data Representation, criado por Jake Bailey em 25-04-2018.
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