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Mapa mental

Text-based Adventure Game

Elena Xu Inglês

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Text-based Adventure Game

  1. Prescribed Criteria

    • The story must have at least 10 different variables in total
      • Create a text-based adventure game Create the game in Python using Thonny
      • All variables must be different
      • The story must have at least 10 variables
    • Each input must have at least two choices
      • The game must provide choices for the player at each junction. These choices should take the story in different directions
      • Each input must have a minimum of two choices. For example: ‘Turn left’ OR ‘Turn right’
    • Must use a WHILE loop
      • The game must use the WHILE loop at least once
      • The loop must execute the function within
    • Must use variables to match the storyline
      • The variables used must relate to the storyline. For example, for fantasy, the variable could be ‘dragon_name’ or ‘forest_name’
      • Variables must be written using accepted naming conventions such as marketSquare or underscore between two words
  2. Self-determined Criteria

    • Use ASCII art for my story
      • Use at least 2 ASCII arts in my story
      • The art must be relevant to the story theme
    • The story is spoken in first person
      • The storyline speaks in “I”, “myself” and “me”
  3. Ideas for story

    • first perspective
      • The story is said in first person perspective
        • E.g: I arrived in the kitchen, what should I do?
    • Add a health counter
      • A health counter that goes down in certain outcomes
        • E.g: health goes down 1 if an unfamiliar word was typed in
    • Change to fantasy text-based story
      • The story is based on adventures in a fantasy world
        • E.g: Kingdoms, dragons, hags, sirens, etc
  4. Existing text-based adventure games

    • Hitchhiker's Guide to the Galaxy
      • A science fiction about an Englishman with a companion named Ford Prefect on an adventure in space
        • Pos: The game has a lot of unexpected plot twists
        • Neg: The game needs specific words to continue
    • Genesis MUD
      • Free to play text-based centred on exploration, roleplay and combat
        • Pos: A wide range of places to travel and complete freedom
        • Neg: A lot of complex puzzles and not enough combat
  5. Algorithm constructs

    • Sequence
      • A set of instructions that are processed one after the other
        • e.g: Getting a book ->START Go to bookshelf Take a random book STOP
    • Assignment
      • Storing a value in a variable
        • e.g: START DECLARE animal SET animal TO cat OUTPUT “the animal is a cat” STOP
    • Selection and Condition
      • Uses a condition to select which line of program will be used next
        • e.g: IF colour is green THEN OUTPUT Input green ELSE OUTPUT Look again ENDIF
    • Iteration
      • Also called repetition, used when something is repeated over and over again in a loop
        • e.g: FOR 5 seconds MOVE backwards ENDFOR
        • e.g: WHILE distance is 2cm STOP ENDWHILE
    • Modularisation
      • To break down complex systems into smaller self-contained units or modules
  6. Coding constructs

    • IF statements
      • executes a command if the condition is true
        • e.g: IF you go left THEN you walk down a long path ENDIF
    • FOR loops
      • Used for iterating over a sequence
        • e.g FOR 5 steps TURN left ENDFOR

Informações

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Mapa Mental sobre Text-based Adventure Game, criado por Elena Xu em 13-05-2026.
Criado por
Elena Xu
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