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Flashcards

Personal digital devices

Natasha Bryant ICT GCSE Inglês 5,0Avaliação média 5,0 de 5 (1 avaliação) 30 flashcards

Flashcards do conjunto (30)

  1. 1Measurment1 Byte
    1 Kilobyte (KB)= 1000 Byte
    1 Megabyte (MB)= 1000 Kilobyte
    1 Gigabyte (GB)= 1000 Megabyte
    1 Terabyte (TB)= 1000 Gigabyte
    x 1000 to get the next number
    / 1000 to get the last number
  2. 2Types of flash memorySecure Digital (SD) card- stored yp to 4 GB
    Micro SD cards- for smaller devices
    SDXC (Extended Capacity)- stores up to 2 TB
    USB flash drive or memory stick- plugs into the USB port- Stores up to 256 GB
    SDHC (High Capacity) card- Stores up to 32 GB
  3. 3Input devices part 1Mouse- pointing and inputting devices
    Keyboard- used to enter text
    Game controller- used for gaming
    Webcam-used to input visual data-peripheral or inbuilt
    Touch screen- input device controlled by a finger or stylus.
  4. 4Input devices part 2Microphone- used to input audio data-peripheral or inbuilt
    Joystick- used for gaming- used to control devices, e.e. CCTV cameras, robots.
    Graphics tablet- used to input drawings.
  5. 5IScanner- digitises printed documents- Optical Character Recognition (OCR) can turn text into an editable format.
    Touch-sensitive jog dial- used for simple actions like skipping a song.
  6. 6Output devices- add to the devices Part 1Speakers- peripheral or inbuilt device allowing you to hear audio output
    Docking station- amplifies audio output of small devices- charges device
    Headphones- allow just one person hear audio
  7. 7Output devices- add to the devices Part 2Printer- allows you to produce a 'hard copy'
    Headset- combines microphones and headphones to input and output audio data
    Screen- inbuilt display screens (e.g. laptop, smartphones) or monitor
  8. 8Data cable connection*The most common method of data cable connection is a USB cable.
    *Most mobile phones and media players can connect by USB cable to a comuter running the correct software.
  9. 9Bluetooth*It's a technology allowing devices to communicate with each other wirelessly.
    *They communicate over a short distances, using radio waves.
    *Most mondern devices are Blutooth enabled or a Bluetooth dongle can be attached to a computer as a peripheral.
    *Devices can connect to Bluetooth-enabled peripherals, such as printers or speakers.
  10. 10WiFi 10*It's another method of wireless communication using radie waves.
    *WiFi enabled devices can communicate over longer distances then Blurtooth can.
    *Most modern devices are WiFi enabled.
    *WiFi allows devices to connect with a computer network and the internet.
    *WiFi allows devices to connect to WiFi enabled peripherals, such as printers, speakers, scanners and digital projectors.
  11. 11Synchronising*When two devices, such as a media player and a computer, are connected they can automatically exchange datd.
    *This is know as synchronisation.
  12. 12Multifunctional mobile phones part 1Camera/video camera- take still images/ capture video- Make video calls.
    Internet browsing- stream music and videos.
    Entertainment- play music and video- play games
  13. 13Multifunctional mobile phones part 2GPS receiver- pinpoint position on a map- get local imformation(e.g. weather)- use as a navigational device.
    Productivity- learning, finacial management, entertainment and travel appsboost productivity and save time.
  14. 14Multifunctional mobile phones part 3Data storage- store photos, music and video- removable storage (e.g. micro SD card) allows easy transfer.
  15. 15Security of phones*Hide the phone- over 50% of thefts occur when phones are left in plain sight in cars.
    *Set a pin, password or biometric lock.
    *Lock the sim card.
    *Record the unique IMEI number- the mobile service provider can block the phone using this number.
    * Restrict Blurtooth usade- 'Bluejacking' is where people nearby send anonymous message to users who have left Bluetooth switch on.
  16. 16Computers- health risks*Eye strain
    *Repetitve strain injury (RSI)
    *Neck and back back problems
    *Pain in knees and legs
  17. 17Media players- key features part 1*Small, light and easy to carry and move around with you.
    * USe solid state memory so that the songs don't 'skip' when moved.
    *Long battery life.
    *Can set playlists.
  18. 18Media players- key features part 2*Hold a lot of media (songs, podcasts, audiobooks and videos).
    * Can lock to prevent accidental activation.
    *Simple interfaces, e.g. jog wheel.
  19. 19Advantages of streaming*Saves time. A user doesn't have to wait to download a file tomplay it. Instead, the mefia is sent in a continuous stream of data and is played as it arrives by the software on the media.
    *Uses less storage space.
  20. 20Disadvantages of streaming 20*You can not keep a local copy for viewing what ever you want to watch/listen offline.
    *Limited availability for some streamed video (e.g. limtaed time)
    *Users experience is dependent on connection quality (e.g. qualiy)
  21. 21Game consoles- health risks* Overuse injuries (can lead to RSI)
    *Obesity
    *Muscle and joint problems
    *Eye strain
  22. 22Digital television part 1*More channels then a normal analogue TV
    *High quality pictures and sound.
    *Digital radio stations accessible on TV.
    *The electronic programme guide (EPG) displays programme information on-screen
  23. 23Digital television part 2*More accessible: Subtitles, audio and sign lanuage descriptions.
    *Interactive features r.g. extra coverage, voting and shopping capabilities.
    *Greater control: saveing programmes and pauseing live TV.
  24. 24Convergence part 1*It's where digital devices take on functions normally found in other devices.
    *GPS and sat nav functions are now offered on a variety of devices:
  25. 25Convergence part 2
  26. 26Sat navThey are now getting made with:
    * Larger screens
    * 3D displays
    * lane assist with images of the actual junctions.
    *Bluetooth links to mobile phones so they can be used for voice calls in the car.
    * Eco-rote planning to save pertrol on journeys.
  27. 27Online presence part 1More and more of customers use difital devices, organisation need s storng online presence:
    *Website- to showcase goods and services and sell online.
    *Blog- to tell customers about developments in more personal way.
  28. 28Online presence part 2*Presence on social networking sites- to monitor comments and engege in discuddions
    *Viral marking- to advertise thier sevices though video uploads.
    *Profiling- tracking information about customer transactions gathered using cookies.
  29. 29Technology in education part 1*Internet allows better online research
    *Interactive whiteboards, digital cameras and devices with GPS enhance the learning experience.
    * Specialist software improves learing in certain subjets, e.g. languages
  30. 30Technology in education part 2 30*Online registratio

Informações

Descrição
GCSE ICT FlashCards sobre Personal digital devices, criado por Natasha Bryant em 05-05-2016.
Criado por
Natasha Bryant
Visualizações
14
Tags
ict
Avaliação
Avaliação média 5,0 de 5 (1 avaliação)

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