Quiz
HCI midterm
This quiz has question types that open in the usual player.
Questions in this quiz (43)
1__________ helps meet psychological and cognitive processing needs, increases human confidence.
- AAttitude
- BFeedback
- CVisual Analysis
- DInteraction Design
2Roughly ___________ percent of the male population has some degree of colour blindness.
- A5
- B10
- C15
- D20
3Which of the following is the comparison of what happened in the world with what we wanted to happen?
- AAction
- BEvaluation
- CExecution
- DNone of the above
4__________ is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available for a selection.
- APerception
- BRecognition
- CAttention
- DLearning
5Evaluation done during design to check that product continues to meet users'needs are known as __________ evaluation
- ASummative
- BFormative
- CRelative
- DQualitative
6What are the elements of the Gulf of Execution?
- AInformation processing elements involved in working out what the system did
- BInformation processing elements involved in working out how to interact with the system
- CForming intentions, specifying right action, selecting appropriate interface mechanism
- DProcessing the interface, interpreting interface information, and assessing information meaning
7When conducting an investigation with human participants for research, which provision(s) for consent must be made?
- AApproval of the research by properly constituted ethics committee independent of the researchers
- BParticipants informed they do not have to take part if they do not want to
- CParticipants fully informed of their right and withdraw from the investigation without consequences to them
- DAll of the above
8What is the fundamental insight underlying the "cognitive walk through" method of evaluation?
- AThe idea that cognitive processes are the most important aspect of the user experience
- BThe idea that users can sometimes be left out of the evaluation
- CThe idea that users earn by exploring an interface
- DThe idea that experts need to work hand in hand with users to develop an optimal user experience
9What is "affordance" according to Norman (1999)
- AThe return on investment of the user centered design process
- BThe opportunity cost of not using user centered design
- CProperty of an object that indicates to people how to use the product
- DAn instruction on an interface signaling how to use the interface
10Which of the following is a design implication of our understanding of human attention?
- ATactile feedback should make the same kinds of distinctions that a person would feel in the world
- BAvoid cluttering the interface with more information than is needed at the present moment for the user
- CText should be legible and distinguishable from its background under different lighting conditions
- DSounds should be audible and distinguishable in the user
11What is the disadvantage of using focus groups to elicit user requirements?
- ADiverse or sensitive issues may be raised
- BUser may not be able to articulate what their requirements are?
- CDifferences opinion may emerge that confuse the requirements gathering process
- DPeople don't necessarily respond the same way in a test as they would do in real life
12A question format that collects users' opinions on a verbal scale strongly disagree to strongly agree is called?
- Aclose ended questionnaire
- Blikert scale
- Cpsychometric scale
- Dopen ended questionnaire
13"An informal narrative description of human activities or tasks in a story that allows exploration and discussion of contexts, needs, and requirements" describes which of the following?
- AStoryboard
- BScenario
- CUse Case
- DUML Case
14Which of the following is a problem with low level prototyping?
- AThey take too long to build
- BUser expectations can be set too high
- CTesters tend to comment on superficial aspects and not content
- DNone of the above
15What is the most important property that prototype should have?
- Ashould allow the key concepts to be tested with users
- Bshould support a wide range of user tests
- Cshould look like the final product
- Dshould be easy to throw away
16Mental model is a/ an __________ of a device or a system
- Asummary of the characteristics of users
- Bestimate of mental level of users
- Chuman representation of the conceptual structure
- Dinvestigation results about mental characteristics of users
17Metaphor is a cognitive process in which an experience is related to:
- Aan already familiar concept
- Ba newly created concept
- Can expert rule
- Dan organizational rule
18A simplified model of Human Information Processign include human resources such as:
- Amemory
- Bstrength
- Cenergy
- Dhead
19The design of a keyboard layout reflects the __________ concern in HCI
- Acognitive
- Bphysical
- Cusefulness
- Dusability
20The field of HCI __________
- Ais a brunch of computer engineering
- Binvolves very little applied knowledge
- Cfocuses on the study of human behavior on the basis of pschology
- Dattempts to understand and shape the way people interact with computers
21[blank_start]____[blank_end] derives the logically necessary conclusion from the given premises.
[blank_start]____[blank_end] is generalizing from cases we have seen to infer information about cases we have not seen.
[blank_start]____[blank_end] is the method we use to derive explanations for the events we observe.
[blank_start]____[blank_end] is the process by which we use the knowledge we have to draw conclusions or infer something new about the domain of interest.- ADeductive reasoning
- BInductive reasoning
- CAbductive reasoning
- DReasoning
22Gulf of Execution steps:
- AIdentify Intentions
- BIdentify Actions
- CExecute in Interface
- DExecute in Goals
- EIdentify Goals
23Gulf of Evaluation
- AInterface Output – Visual, sound, vibration?
- BInterpretation – Can user interpret the real meaning of the output?
- CEvaluation – Can user use interpretation to evaluate if goal was accomplished?
- DFeedback - Can user provide the feedback intended for the goal during use?
- EUsability - Can user navigate and use the interface effectively to accomplish the goal?
244 types of processing humans do for information
- Avisual channel
- Bauditory channel
- Chaptic channel
- Dmovement
- ESensory channel
- FCognitive channel
25[blank_start]Verbal[blank_end] metaphor –comparing previous (old) to new technology.
[blank_start]Virtual[blank_end] metaphor –interface elements with metaphor
[blank_start]Composite[blank_end] metaphor –add new features to metaphor- AVerbal
- BVirtual
- CComposite
26Design guide:
Provide good conceptual mode
Make things visible
Map interface controls to customer’s model
Provide feedback- ATrue
- BFalse
27Mobile challenges:
Smaller screens
Innovative physical designs
Usability and preference varies
Overcome physical constraints though multi touch- ATrue
- BFalse
28The traditional keyboard QWERTY arrangement is optimal for physical use
- ATrue
- BFalse
29Optimal readability of text
lowercase - easy to read shape of word
UPPERCASE - better for individual letters
serif fonts - helps with long lines of text- ATrue
- BFalse
30Designers tend to assume fast processors, and make interfaces more and more complicated
- ATrue
- BFalse
31Which color combinations are poorest?
- Ared/green
- Bred/blue
- Cblack/yellow
- Dorange/red
- Ered/yellow
32Which one of these would NOT be found in a good HCI?
- ACommon short cuts, like CTRL+Z for undo
- BIcons that can have specific meanings
- CA long command line to achieve a function
- DSounds that convey meanings
33The cognitive walkthrough mainly evaluates a product's?
- AUtility
- BEfficiency
- CLikeability
- Dlearnability
34Providing accelerators (e.g. keyboard shortcuts) mostly addresses?
- AEfficiency
- BLearnability
- CAttitude
- DUtility
35Which of the following define Donald & Normal's model is incorrect?
- ATesting the system
- BFormulates intention
- CInterprets system state
- DExecute action
36Which of the following is not a Model human processor?
- AThe perceptual system
- BThe cognitive system
- CThe motor system
- DThe memory system
37In a heuristic evaluation:
- Aa group of psychologists administer a questionnaire
- BA group of usability experts review a user interface according to a small set of principles
- Ca group of test users conduct a formal experiment
- Da group of usability experts judge an interface with a detailed checklist of guidelines
38Cognition – Learning
Procedural Learning – How to do something
Declarative Learning – Knowledge about something- ATrue
- BFalse
39Tips to Reduce Cognitive Load (5)
- AUse Multiple Modalities
- BLet Modalities compliment each other
- CGive the user control of the pace
- DEmphasize essential content and minimize clutter
- EOffload Tasks
- FReduce cognitive load posed by interface
- GAllow memorization of short term actions
40Mental Models For Learnable Interfaces - 5 Principles
- APredictability
- BSynthesizability
- CFamiliarity
- DGeneralizability
- EConsistency
- FRepresentation
- GRelation
41Three types of Memory
Sensory Memories - [blank_start]Ionic[blank_end] - Visual Memory
[blank_start]Echoic[blank_end] - Auditory Memory - Hear a noise down the hall
[blank_start]Haptic[blank_end] - For Touch Memory- AIonic
- BEchoic
- CHaptic
42Stakeholders
[blank_start]Primary[blank_end] Stakeholder – the user who directly interacts with the tools
[blank_start]Secondary[blank_end] Stakeholder – Don’t use the system directly, but might interact with the output
[blank_start]Tertiary[blank_end] Stakeholder – Don’t interact with system or output, but are impacted by existence of tool- APrimary
- BSecondary
- CTertiary
43Quantitative vs Qualitative
Quantitative – numeric – if we can count it.
Qualitative – Free response to open-ended question- ATrue
- BFalse
Information
- Description
- Computer Science Quiz on HCI midterm, created by Duncan Levings on 05/11/2020.
- Author
- Duncan Levings
- Language
- English
- Views
- 4
- Tags
- Rating
- No ratings yet Rate this quiz