Quiz
Studies for Media Effects
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Questions in this quiz (16)
1The difference between Bastet and Tetris is that [blank_start]Bastet[blank_end] picks the [blank_start]worst[blank_end] possible brick for the player.
- ABastet
- Bworst
2Before playing Tetris or Bastet, the participant holds their hand in ice water for [blank_start]25[blank_end] seconds.
- A25
3After playing either game, they are asked [blank_start]how long[blank_end] the next participant should hold their hand in the water for.
- Ahow long
4The [blank_start]Bastet[blank_end] players assigned, on average, [blank_start]7[blank_end] more seconds than the [blank_start]Tetris[blank_end] players.
- A7
- BBastet
- CTetris
5However, this aggression has nothing to do with playing a [blank_start]violent[blank_end] video game! Perhaps [blank_start]frustration[blank_end] is the cause of their aggression?
- Aviolent
- Bfrustration
6Craig Anderson used the [blank_start]competitive reaction time task[blank_end] to test for aggression levels when playing video games.
- Acompetitive reaction time task
7The participant was told they would [blank_start]compete[blank_end] against another person in a series of reaction time trials.
- Acompete
8If they win, the other player will experience a loud noise and they will choose the [blank_start]intensity[blank_end] of that noise.
- Aintensity
9From this study, it was shown that aggression levels increased anywhere from [blank_start]4[blank_end] to [blank_start]9[blank_end]%
- A4
- B9
10[blank_start]Anderson[blank_end] and [blank_start]Bushman[blank_end] carried out a study in which [blank_start]257[blank_end] volunteers played either a [blank_start]violent[blank_end] video game for [blank_start]20[blank_end] minutes or a [blank_start]non-violent[blank_end] video game for [blank_start]20[blank_end] minutes.
- AAnderson
- BBushman
- C257
- Dviolent
- E20
- Fnon-violent
- G20
11[blank_start]Heart rates[blank_end] and [blank_start]skin conductance[blank_end] were used as a measure of stress.
- AHeart rates
- Bskin conductance
12Both groups were then shown videos of actual violence. Those who played a violent game showed [blank_start]little[blank_end] physiological reaction, while those who played a non-violent game showed [blank_start]clear[blank_end] physiological reaction.
- Alittle
- Bclear
13Professor [blank_start]Rene Weber[blank_end] conducted a study in which participants played a [blank_start]violent[blank_end] video game in a [blank_start]brain imaging scanner[blank_end].
- ARene Weber
- Bviolent
- Cbrain imaging scanner
14From the scanner, it was shown that the [blank_start]anterior cingulate cortex[blank_end] (the part of the brain that connects reasoning parts to emotional parts) suppressed the [blank_start]amygdala[blank_end]'s normal response to violence. The brain's normal [blank_start]emotional[blank_end] response to violence was [blank_start]suppressed[blank_end]!
- Aanterior cingulate cortex
- Bamygdala
- Cemotional
- Dsuppressed
15However, Professor [blank_start]Simone Kuhn[blank_end] argues this brain pattern is a [blank_start]normal[blank_end], everyday occurrence.
- ASimone Kuhn
- Bnormal
16According to her, it occurs when people [blank_start]voluntarily suppress their emotions[blank_end].
- Avoluntarily suppress their emotions
Information
- Description
- Quizzes knowledge of different studies that argue for the media effects debate
- Author
- Kerrie Callaghan
- Language
- English
- Views
- 10
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