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1.3

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  1. 1ArgumentsThe values that the programmer provides in the function call.
  2. 2Assignment OperatorThe ‘=’ character causes the compiler or interpreter to evaluate to the expression on its right and store the result in the variable(s) on its left.
  3. 3Block of CodeA group of program statements that are grouped together, denoted by indentation in Python.
  4. 4Built-in FunctionThe set of functions available to the programmer without the need to use any “import” or “include” statements.
  5. 5CallCode telling the interpreter or compiler to execute a function or method defined elsewhere, replacing the call with a return value if applicable.
  6. 6CharacterAny single typeset unit, including uppercase and lowercase letters, digits, punctuation marks, international characters like letters with Ümläüts, and special characters like tabs and carriage returns.
  7. 7CloneA duplicate copy.
  8. 8CollectionA variable or value with several elements such as a string, tuple, or list.
  9. 9CompilerA computer program created to read an entire program and convert it into a lower-level language and ultimately to assembly language used by the processor.
  10. 10Compound ConditionalA conditional with one or more logical operators used to incorporate several logical expressions.
  11. 11Default ValuePython allows a programmer to specify the value for an argument if the function is called without that actual argument.
  12. 12DiffThe set of differences between two versions of the same piece of code.
  13. 13DocstringA special comment located at the beginning of a program or the beginning of a function that is used to automatically create help documentation.
  14. 14ElementA single object or variable/value in a collection.
  15. 15EvaluateTo determine the result of an expression.
  16. 16ExceptionAn error or other message raised by the interpreter or compiler to indicate a special circumstance that should be handled by an exception handler. If an exception is not handled, the program will stop and report the error.
  17. 17FloatA native type representing rational numbers to limited precision.
  18. 18Flow ChartA graphic organizer that can be used to show the procedural pathways within a program.
  19. 19Formal ArgumentsFor internal use within a function, formal arguments are names that represent data passed to the function, discarded after the function has been executed.
  20. 20Function NameA unique identifier given to the function when it is defined and used again whenever the function is called.
  21. 21Garbage CollectionReleases memory that was used for a variable's value once the variable is no longer to be used by a program.
  22. 22Glass Box TestingProcess for evaluating the correctness or effectiveness of a piece of software while examining its algorithmic structure.
  23. 23ImmutableNot able to be changed after creation.
  24. 24ImportIn Python import is a key word for using one module of code from inside another module.
  25. 25IntA native type representing the integers, which are positive whole numbers and their opposites.
  26. 26InterpreterConverts a program written in a higher level language into a lower level language and executes it, beginning execution before converting the entire program.
  27. 27IterableA property of collections that are used to provide elements one at a time and in sequence.
  28. 28Least Significant BitsThe bits that contribute the smallest amount to the overall value of a binary number, including the 1s place value.
  29. 29LibraryA collection of modules.
  30. 30LoopAlgorithmic structure for performing the instructions multiple times, with each pass through the loop called an iteration. Usually controlled by a condition evaluated with each iteration.
  31. 31Machine CodeZeros and ones that represent simple instructions executed by a processor.
  32. 32ModuleAn encapsulated collection of one or more related classes, each with its own methods and attributes.
  33. 33Multi-line CommentDenoted by either ‘’’, or “”” these can generate docstrings and allow the programmer to leave notes in code that span several lines without having to type ‘#’ at the beginning of each line.
  34. 34Multiple AssignmentPython allows a programmer to assign values to several variables at once. This may be used to store a group of values returned by a function.
  35. 35MutableAn object that is able to be changed after its creation.
  36. 36NamespaceThe set of variable and function names that have been reserved by the compiler/interpreter.
  37. 37Native TypeThe types of data built into a programming language, often faster and more efficient with resources.
  38. 38Null StringA string that contains no characters.
  39. 39Op CodeThe digital representation of an instruction that will be fetched, decoded, retrieved, and executed by the CPU.
  40. 40RegisterA very tiny part of the processor microchip that stores bits of data, typically 32 or 64 bits in modern computers.
  41. 41Return ValueAny value that a method or function gives back to the statement command from which the function or method is called.
  42. 42ScopeThe portion of a program that knows about a variable and can access its value. In Python a variable has a local scope (the variable can only be used in a function definition) or global scope (the variable can be used anywhere in the source file of code).
  43. 43SlicingSelecting a portion of a collection.
  44. 44StringA native type in Python representing a sequence of characters. Strings are both iterable and immutable.
  45. 45SyntaxThe grammar of a programming language, defining what specific sequences of characters are allowed, what they mean, and how they can be put together.
  46. 46Test SuiteA software package designed to evaluate the correctness or effectiveness of another software solution.
  47. 47Test-Driven DesignA software development process in which developers first create a test suite and then create the code to satisfy the test suite, e.g., Xtreme Programming.
  48. 48TracebackA list of code that was executed just before an exception stopped the program.
  49. 49TupleA native type in Python that can store a collection but cannot assign new values to individual elements.
  50. 50Type CastingConverting data from one type to another, e.g., from string to int, potentially losing information.
  51. 51UniqueWithout duplicates; a unique set of numbers is a group of numbers such that no number appears twice.
  52. 52ValidateEnsure that the values stored in variables are of the correct type and/or within appropriate value ranges.
  53. 53Variable BindingA process in which the name you give a variable is stored in a lookup table along with the memory address that the interpreter should access when the variable is referenced in the future.
  54. 54Version ControlA process to keep track of what changes were made to what files so that a specific version can be referred to and improvements in multiple versions can be merged together.
  55. 55Working DirectoryThe directory in the file system you are currently "in".

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Karteikarten am 1.3, erstellt von mactastiic am 14/04/2015.
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