Karteikarten
Media Revision AS
Karten in diesem Stapel (37)
- 1CAMERA WORK - Framing - What's included and excluded in the shot.Deep focus - Everything in the shot is in focus.
Fore, middle and background. - 2Shallow Focus - Isolates the subject form the background.Depth of Field - How much of the scene is in focus behind the subject.
- 3Crane - Camera Movement - Camera above the ground moving through the air in any direction.Tilt - Camera Movement - Camera body swivelling up/down on a stationary support.
- 4Track - Camera Movement - Travels through space towards/backwards of laterally.Canted Angle - shot on a side angle , make the audience feel unease.
- 5Pan - Camera Movement - Camera body turning left or right.Point of view - placed approx. where the characters eyes are showing what the character would see.
- 6Establishing shot - Distant framing of special relations among characters; object and setting in a sceneHand-Held - Camera Movement - Camera operator either holding the camera or using a harness.
- 7MISE - EN - SCENEPerformance - Range of Distance
Emphasis placed on facial expressions and body language. - 8Facial expression - Key in close up shots as helps convince audience of reality.Lighting - Connotes importance to mood of the scene.
- 9Costumes and Makeup - Personality, Sound, status or job.Costumes and Makeup - Design concept as a whole.
- 10Costumes and Makeup - Deliberate to keeping with the character.Props - Used to dress the set appropriate to subject and genre.
- 11Props - Anything held or used by the actor/character.Positioning - positioning of characters or objects within a frame.
- 12Positioning - Signals importance of character or object.Positioning - Indication of relationships can be shown.
- 13Setting - Location where the film or programme is shot.Can indicate regional identity or a programme and imply a lot about characters.
- 14SOUNDDiegetic sound - Sound within the scene that characters can hear.
- 15Non - Diegetic sound - Sound that is added to a scene, that isn't heard by the characters.Dialogue - A conversation between 2 or more people.
- 16Monologue - A speech made by one person.Voice over - When a character can be heard, but no seen. Encourages character identification.
- 17Sound effects - Enhance a realistic sense of place.Synchronous sound - Matches the image that we see. e.g. Footsteps as someone is walking.
- 18Pleonastic sound - An effect that is added to exaggerate sound.Ambient sound - Usually music, added to create a particular atmosphere.
- 19Contrapuntal sound - often music, that does not seem to 'fit' with the image.Sound Bridge - where a sound crosses over form one scene to another. Used to link scenes together.
- 20Sound Motif - Sound that is associated with a particular, character, feeling or place.Sound Mixing - A combination of all the sounds studied, to create finished audio.
- 21EDITING - Process of selecting a number of shots together.EDITING - builds audience interest, creates suspense and encourages audience perspective.
- 22EDITING - creates perspective or view point within a sequence.EDITING - the more screen time a character has the more the audience focus on them.
- 23EDITING - Develops how the audience is positioned in relation to the representation of the character.EDITING - Holds narrative information from the audience to encourage identification or rejection of characters.
- 24Juxtaposition Shot - The placing of shots side by side, shots interact with each other to create meaning.Continuity Editing - Cutting that maintains continuous and clear narrative action as a high degree of realism.
- 25180 Degree Rule - Dictates the camera should stay in one of the areas on either side of the axis of action.Establishing shots are essential to locate action.
- 26Straight cut - An instant change to another shot.Eyeline Match - A character in one shot glances at something off-screen and the cut reveals the object.
- 27POV Cutting - off-screen - cut to - the object the character is looking at. POV shown from the characters optical view.Match on Action Cut - Cut from one shot to another occurs when an action is performed, the action is continued from one shot to the next.
- 28Crosscutting - Editing that alternates shots of two or more lines of action occurring in different places, simultaneously.Reaction shot - where a subject reacts to a previous shot.
- 29Shot - Reverse - Shot - during conversation between characters, closly linked with reaction shot.Directional continuity - When a character exits the shot from the right they should enter the next shot from the left.
- 30Cutaway shot - A bridging shot between two shots of the same subject.Cut-in Shot - A particular piece of detail in a shot is highlighted by the next shot, closer emphasis to signify importance.
- 31Graphic Match - Two successive shot joined so they create strong similarity of compositional elements.Montage - The way different bits of a film are assembled together.
- 32Jump cut - Elliptical cut that appears to be an interruption of a single shot.Fades - The image gradually fades in or out, usually to a blank screen.
- 33Dissolve - Form of transition editing - one image gradually begins to fade and the second image appears.Wipe - One scene appears to [push another scene off of the screen.
- 34MANIPULATION OF TIME - Events by their nature happen chronologically, by story tellers can change this to make the story to give a different perspective.Compressing time - Long passages can be shortened to a few shots.
- 35Expansion of time - Prolonging the action can prolong the suspense or draw out an emotional response.Simultaneous time - Crosscutting - From one event to another can give the impression they happen at the same time.
- 36Flashback - Memories or past events shown by juxtaposing shots of present with the past.Flash-Forward - Visual texts into the future are rarer than flash backs, flash-forwards is more obvious in logical order of story.
- 37Special Effects - Added in post production.Enhances the representation and narrative.
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- Beschreibung
- Karteikarten am Media Revision AS, erstellt von Lauren Scurry am 09/04/2014.
- Erstellt von
- Lauren Scurry
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