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Mindmap

GAMIFICATION

Noboru Aso Spanisch

Inhalt der Mindmap

GAMIFICATION

  1. Gamification 101

    • Gamification defined
      • Integration of game dynamics and mechanics in a business context
        • Website
        • Business service
        • Marketing campaign
        • Current portal
        • Online community
      • Drives
        • Engagement
        • Participation
    • Business value
      • Participation drives business value
        • Examples
          • Taking a poll
          • Rating products
          • Answering questions
          • Taking quizzes
      • Tracking statistics drives participation
        • Reward
        • Status
        • Achievement
        • Competition
      • Who is participating?
        • Fans
        • Employees
        • Students
        • Customers
      • Uses cases
        • Building and activating a community of members or fans
        • Building your brand
        • Driving engagement and loyalty
        • Motivating behavior
    • Building blocks
      • Game dynamics
        • Reward
        • Status
        • Achievement
        • Self-expression
        • Competition
        • Altruism
      • Game mechanics
        • Gifts and charity
        • Leaderboards
        • Virtual goods and spaces
        • Challenges
        • Levels
        • Points
  2. Getting Gamification Right

    • 22 Best Practices
      • Clearly identify goals before diving in
        • What to accomplish
        • Thinking carefully
          • Desired outcomes
        • Success Achievement
      • Tie gamification to business needs
      • Understand the psychology
        • Spacing effect
        • Testing effect
      • Keep the game design simple
        • Transparent process
          • Scoring
          • Winning
        • Linked to an outcome
        • Avoid frustration
          • Awareness of what to do
          • Tutorials
      • Leaderboards play an important role
        • Sense of status
        • Players comparisons
        • Achievement recognizition
      • But beware of leaderboard limitations
        • Demotivating
        • Competition disliking
        • Intimidating
      • Permit personalization
        • Digital personas
      • Encourage the freedom to fail
        • Game-based learning
          • Review information
          • Reinforce knowledge
      • Build in continuous feedback
        • Progress indicators
        • Accomplishments alerts
        • Reward mastery
      • Add elements to delight or surprise users
        • Add variation to challenges
          • Length
          • Difficulty
          • Completion time
        • Unannounced rewards
      • Distinguish between levels and badges
        • Levels
          • Learning journey
        • Badges
          • Nonlinear progress
      • Create an initial buzz
        • Promote the launch
          • Corporate newsletter
          • Social media
          • Personalized Notifications
            • Email
            • Text
        • Grab users attention
          • Badges
          • Rewards
        • Solicit feedback
          • Improve
          • Expand
      • Monitor the system for abuse
        • Prevent cheaters
        • Identify disengaged employees
          • Offer incentives
      • Extrinsic versus intrinsic
        • Extrinsic rewards
          • Cash
          • Merchandise
        • Intrinsic rewards
          • Personal pride
      • Different strokes for different folks
        • Gamers categorization
          • Socializers
            • Relatedness
          • Free Spirits
            • Autonomy
          • Achievers
            • Mastery
          • Players
            • Extrinsic rewards
          • Philanthropists
            • Purpose
          • Disruptors
            • Change
      • Be on point with points
        • Fairness
      • Get social
        • Build a community
          • Exchange
          • Interaction
      • Keep it fresh
        • Refresh and update content
        • Add levels and badges
      • Require participation
        • Make play mandatory
      • Leverage it throughout the employee life cycle
        • Learning
        • Performance
        • Career management
      • Use it as a management tool
        • Measure employees performance
      • It is just one part of the L&D toolkit
        • Choose right project
          • Tailor it to the audience

Informationen

Beschreibung
Mindmap am GAMIFICATION, erstellt von Noboru Aso am 16/10/2019.
Erstellt von
Noboru Aso
Aufrufe
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