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Mindmap

GAMIFICATION

Paul Díaz Spanisch

Inhalt der Mindmap

GAMIFICATION

  1. THE BUILDING BLOCKS

    • Game mechanisc motivate behaviours
      • Points
      • Levels
      • Challenges
      • Virtual goods
      • Leaderboards
      • Gifts and charity
    • Game dynamics safisty desires
      • Reward
      • Status
      • Achievement
      • Self-expression
      • Competition
      • Altruism
  2. THE BUSINESS VALUE

    • Tracking Statistics Drives Participation
      • Create another level of game
        • More interesting
          • More participation
      • In order to elicit a particular behaviour
    • Building a community offans
      • Gamification enables you to tuny customers into fans
        • And fans into evangelistis
    • Building your brand
      • Can help increasing
        • affinity
        • brand awareness
        • purchase intent
    • Driving engagement and loyalty
      • Comes with a game wherein the "play" is fun as the "winning"
        • Adding leaderboards and achievements
    • Motivating behavior
      • Via competitions and challenges
      • feedback mechanism
    • Participation Drives Business Value
      • If people participate and engage, the business wins.
        • it includes
          • Writing comments
          • Voting on content
          • Making a purchase
          • Filling out registration data
          • Creating content
          • Watching videos
  3. Webside optimization

    • better influence the behaviour of visitors
      • Profile competition
      • Increase usage frequency
      • Improve review quality
      • Improve review quantity
  4. Design Framework

    • Is important to think about the business goals
      • Define business objectives
      • Delineate target behaviour
      • Describe the players
      • Devise the activity loops
      • Don’t forget the fun
      • Deploy the appropriate tools
  5. Gamification is about using

    • Game elements
      • Not full games
    • Game thinking
      • The way games are designed
    • Non-Game Environment
      • Commercial as well as not-for-profit environmnets
    • Target behaviour and engagement
  6. Can be used for

    • Promotion
      • Prezi uses Gamification to get students from all over the world
    • Employee productivity
      • Can be encoureged to share knolodge
    • Behaviour change
      • Works best when it stimulates behabiour
        • healthy living
        • finding job
        • Keeping to the speed limit
    • Loyalty
      • Is what most marketers are looking for
    • Education
      • Can progress most by implementing Gamification techniques

Informationen

Beschreibung
Mindmap am GAMIFICATION, erstellt von Paul Díaz am 19/10/2019.
Erstellt von
Paul Díaz
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