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Mindmap

RE: Kyori Project

Andrew McCullough Game Development Englisch

Inhalt der Mindmap

RE: Kyori Project

  1. Environments

    • Season based arcs
      • Spring
      • Summer
      • Winter
      • Autumn
    • Extensive Theme around nature
  2. Style

    • 2D?
      • Limits Potential for Design
    • 3D?
      • We've Done This Before, Never Again
    • 2.5D?
      • Side Scrolling Puzzle Platforming
      • 3D Environment (Background/Foreground)
      • Spline Curve for Gameplay Layer
      • 2D Sprite Rig and Animation
      • 3D Modelled Character components rendered in orthographic vie
  3. Character Controller

    • 2D precision Movement Controller
    • Cinemachine Camera
    • Parkour System
      • Mechanim Animation System
  4. Characters

    • Mina (Main Character)
    • Spirit (Companion)
    • Mina's Parents
      • Sakiko
      • Hideaki
    • The Four Souls
      • Fox
      • Deer
      • Eagle
      • Rabbit
  5. Enemy Faction

    • Shades
      • Dark Entities, spread darkness and fear
      • Weak in broad daylight
      • Will destroy non-natural light sources
    • Geists
      • Centered around stealth, this enemy will attempt sneak attacks
      • Similar to the grimm in RWBY, the geist can possess inanimate objects to form a body
      • Un-hindered in daylight, no advantage in darkness
    • To Be Decided
  6. Lighting and Post Process

    • Flat Shading?
    • High Quality with normals?
    • To Be Decided at a later time

Informationen

Beschreibung
This is the RE:Kyori Game Dev Project Mindmap
Erstellt von
Andrew McCullough · Nov 2019
Aktualisiert
18 Nov 2019
Aufrufe
38
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