Flashcards
Computing flashcards
Cards in this deck (35)
- 1PseudocodeA way of writing instructions for a computer program just using normal English
- 2Logical reasoningThe application of rules to problem-solving
- 3SyntaxRules governing how to write statements in programming language
- 4SortedWhen things are put into order, eg from largest to smallest
- 5ProgrammingThe process of writing computer software
- 6ProgramSequences of instructions for a computer
- 7LoopA method used in programming to repeat a set of instructions
- 8KeywordAn important word that will help return accurate search results
- 9VariableIn a computer program, this is a memory location where values are stored
- 10InstructionA single action that can be performed by a computer processor
- 11CriteriaA set of rules or conditions that must be met. Often used in searches
- 12InputEntries or changes which are inserted into a system and which activate /modify a process
- 13IterationIn computer programming, this is a single pass through a set of instructions
- 14NotationA system of written symbols or graphics used to represent something in order to aid communication and understanding
- 15OutputEither an exit or changes which exit a system and which activate or modify a process
- 16Pattern recognitionFinding similarities and patterns in order to solve complex problems more efficiently
- 17SelectionA decision within a computer program when the program decides to move on based on the results of an event
- 18SequenceIn computer programming, this is a set of actions that follow on one
- 19Programming languageA language used by a programmer to write a piece of software. There are many programming languages
- 20Serial searchA simple method of searching, in which the search moves from one item to next in sequence, until either a match is found or end of the data is reached with no match found
- 21SpecificationA statement that tells the designer exactly what the product has to do and what the design requirements are
- 22AbstractionThe process of separating and filtering out ideas and specific details that are not needed in order to concentrate on those that are needed
- 23Data typeThe format in which a variable or constant holds data, such as 'integer' or 'string'
- 24Design criteriaPrinciples and standard that designers should meet in designing a system
- 25FlowchartA diagram that shows a process, made up of boxes representing
- 26AlgorithmA sequence of logical instructions for carrying out a task in computing. Algorithms are needed to design computer programs
- 27ConditionIn computing. This is a statement or sum that is either true or false. A computation depends on whether a condition equates to true or false
- 28CounterA device which stores (and/or displays) the number of times a particular event or process has occurred
- 29DatabaseA system designed to store data in an organised way, making to search for the information you need
- 30Bubble sortA sorting algorithm that repeatedly passes through a list to be sorted, comparing and swapping items that are in the wrong order
- 31DataUnits of information. In computing there can be different data types including integers, characters, and Boolean. Data is often acted on by instructions
- 32DecompositionThe breaking down of a system into smaller parts that is easier to search for the information you need
- 33Bucket sortA sorting algorithm that separates data into different collections, called buckets, which are filled with data and then sorted
- 34Binary searchA faster method of searching, in which data being searched is halved with every step
- 35Computation thinkingA problem-solving method using computer science techniques, where possible solutions are developed and presented in
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- Description
- these flash cards help you revise your key words for computing
- Created by
- Sam Shaw
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