Created by debbie.walsh
over 10 years ago
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Question | Answer |
Plot | Plot is the series of related events that make up the story |
Introduction (Exposition) | The introduction, or exposition, establishes the setting and introduces the main character or characters in the story. |
Initial Incident | An initial incident presents a conflict, which tells what problem the main character or characters are facing. |
Rising Action | The rising action is a series of events that builds from the conflict. Complications arise as the characters struggle with different possible solutions to the conflict. The rising action begins with the initial incident and ends with the climax. |
Climax | The climax is the high point of the story for the reader. Frequently, it is the moment of the highest interest and greatest emotion. In the climax, the main character or characters come face to face with the conflict, or make a final decision that will settle the conflict. |
Falling Action | The events after the climax, which begin to resolve the complications. |
Resolution | The story ends with the resolution: the writer suggests what the characters feel or do, now that the conflict is over. The resolution concludes the action. Conflict resolutions may include: happy, unhappy, indeterminate or surprise endings. |
Denouement | A final revelation given to the reader, usually to explain what happens in the future. (Not all stories have a denouement.) |
Setting | The setting is the time and place in which story events happen. Setting can be as dynamic and lively in its own way as the characters are in a story. Setting includes time, place, climate, weather, and social conditions or lifestyle. |
Mood | The mood, or atmosphere, is the general feeling in a story (fun, suspenseful, frightening, amusing, threatening). It refers to the emotion or emotions a writer makes a reader feel. |
Conflict | Conflict is the core of fiction. It creates plot. |
External Conflict | Conflict between a character and some outside person or force. |
Internal Conflict | When the conflict is internal the character may be wrestling with him- or herself. |
Character versus Self | Internal conflict. The character struggles with himself/herself; with his/her own soul, ideas of right or wrong, physical limitations, choices, etc. |
Character versus Character | Conflict that pits one person or group against another person or group. |
Character versus Nature | A run-in with the forces of nature (e.g. storm, animals, raging river, etc.). |
Character versus Society | The character faces a large element in society, such as government or technology which they have no control over. The character’s values are being challenged, or the character is challenging the values of others in society. |
Character versus Supernatural | The character struggles against supernatural forces, such as aliens, ghosts, spirits etc. |
Character | A character is a person or other figure in a story. Good characters are motivated (convincing), plausible (life-like) and consistent (in behaviour). |
Major Characters | Major characters are almost always round, or three-dimensional characters. |
Minor Characters | Almost always flat, or two-dimensional characters. They have only one or two striking qualities. |
Protagonist | The main character in the story, who faces some conflict or challenge. |
Antagonist | The character or force that opposes the protagonist. |
Flat character | May be characterized by one or two traits and summed up in one sentence. |
Round character | Complex and many sided, as people in real life are. |
Stock character | A special kind of flat character; a stereotyped figure whose nature is immediately known. |
Realistic character | A character whose motivations and whose actions, speech and other mannerisms closely resemble that of real people. |
Static character | The same sort of person at the end of the story as he/she was at the beginning |
Dynamic character | Undergoes permanent change (growth) in character, personality or outlook during the course of the story. |
Direct characterization | When the author comes right out and tells the reader what the character looks like, says, does, thinks, and feels. |
Indirect characterization | When the reader learns about a character by how he or she interacts with others and by what others say about him or her. |
Dialogue | The conversations characters have with one another. |
Purposes of Dialogue | Dialogue can be used to: draw a reader into the story; reveal character; move the plot or action along; and create conflict. |
Character Development | Character can be revealed though physical description, words, actions, thoughts and what other characters say or think about them. |
Theme | The big idea or main message that a story conveys about life. |
Point of View | The standpoint or angle from which a story is told |
First Person | The story is told through the eyes and voice of one character. |
Third-Person Limited | The story is told through the voice of one character. |
Third-Person Omniscient | The narrator is all-knowing and can “enter” into the minds of all characters. |
Third-Person Objective (camera view) | The story is told in the third person, but the reader is not told what any characters are thinking or feeling. |
Foreshadowing | The use of hints or clues to imply what will take place further on in the story |
Flashback | An interruption in the story and occurs when the author tells about an event that happened before the time of the story. |
Suspense | The suspense is created by questions raised or by the unknown (e.g. Being lost in the woods). Suspense creates real emotion in the reader. |
Symbolism | Symbolism is using one thing to represent another. |
Irony | Irony involves a contradiction between appearance and reality. |
Verbal Irony | When a character/author says one thing, but suggests or intends the opposite. Sarcasm, hyperbole, understatement are forms of verbal irony. |
Situational Irony | |
Dramatic Irony |
Image:
irony_jaws (image/jpg)
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