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Mind map

SECTION ONE: tHE dESIGN pROCESS

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Mind map about the design process: design movements, human factors, research and evaluation

Mind map: the design process

Map content

SECTION ONE: tHE dESIGN pROCESS

  1. Evaluation of product design

    • improve products
      • make more money
        • Continuous Improvement
        • improve design
          • can be made easier
      • as good as possible
        • make money
        • competition
        • meet product quality standards
    • market pull
      • consumer demand
    • technology push
    • political/environmental needs
    • social/cultural needs
  2. Design Movements

    • Post-Modernist
      • style is starting
      • kitsch
        • tacky and tasteless
      • extreme minimalist
        • designs without creative features
    • De Stijl
      • Dutch
      • basic
    • Bauhaus
      • form follows function
      • function is starting
    • Art Deco
      • African/Egyptian art
    • Art Nouveau
      • flowing and curvy
      • floral/insect motifs
  3. Human Factors in Design

    • specifically designed for disabilities
    • cultural/religious values
      • dietary needs
        • Muslims
          • no pork
        • Jewish
          • kosher
        • Hindus
          • no beef
    • age groups
      • physical limitations
    • ergonomics
      • making products fit the user
        • how easy/comfortable the product is to use
      • designers use 90%
        • one size fits 90%
          • 5 percentile and 95 percentile = cut-off points
  4. Research and Specification

    • design brief
      • starting point
    • research
      • ideas
      • check that people want the product
      • find out what target market like/dislike
      • find out what materials/pre-maufactured components/techniques can be used
      • market research
        • questionnaire/interview
        • what target market wants
      • product analysis
        • examine/disassemble product
    • draw conclusions
    • design specifications
      • list of conditions to meet
        • design criteria
          • Aesthetics - how it looks / Cost - price range / Consumer - who will buy it / Environment - world impact / Size - how big it is / Safety - how to make sure it's safe / function - what will it do / materials - what is it made of / quality - required finish / sustainability - its future impact
  5. Design Methods and Influences

    • approaches to designing
      • systems approach
        • breaking down design process into stages
          • used in schools
      • empirical problem solving
        • trial and error
      • intuitive design
        • guess
    • inspiration
      • patterns
      • nature
    • colour
    • mood board
      • trigger ideas
  6. Practical Design and Modelling

    • circular process
    • detailed sketches help work out finer points
      • helps see sizes, positionings, etc.
    • modelling
      • from cardboard, balsa wood or high-density polystyrene
      • accuracy
      • prototypes
  7. Presenting and Protecting Design Ideas

    • trademarks and patents
      • stop idea thieves
    • trademarks
      • distinctive logos/words/slogans
      • if used, user can be sued
    • patents
      • granted when something new has been invented
      • stop others from making/using/selling invention without permission
      • last 20 years
    • copyright
      • design ideas are automatically protected by copyright
      • unless working for someone else, you are copyright owner
      • lasts 70 years
    • registered
      • protects new design's shape & appearance
      • only applies to look
      • lasts 25 years throughout EU
    • presentation
      • clearly and large impact
  8. Working Schedules and Quality Control

    • customer satisfaction
      • achieved when product works, is great to use and is good value for money
      • high quality product
    • quality assurance is overall system
      • ISO 9000
      • includes
        • good staff training
        • procedures for checking material quality
        • systems for keeping machinery maintained
      • ensure that products do the job they're meant to do, meet the standards set down by relevant institutes, keep customer happy, and are manufactured consistently
    • quality control means checking componenets
      • testing samples
        • right colour/size
          • when testing size
            • specific tolerance
              • upper and lower limit for measurement (e.g. give or take 0.5mm)
    • manufacturing plan
      • flow charts
        • work order
          • in sequence
      • Gantt charts
        • timings
        • timings

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