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Oscar J. Alejandro Spanish

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  1. Definition of Technology: Application of knowledge to the practical aims of human life.

    • The Internet: The greatest technological invention of all time.
    • LCD Projector: Allows a single computer to reach a larger group.
    • Multimedia: Contains texts, graphics, animations, video and sound.
    • Smartboard: Takes the place of traditional chalk and board or whiteboard.
    • Ebooks: Electronic form of text.
  2. Using current technology: Can be easily accessed, grows the collective knowledge and best practices.

    • Partner with a colleague: Find ways to try things together
    • Attend a session, conference, or search the web: Built relationships with fellow educators to build a support network.
    • Find additional support: Visit the Q&A section of the APP you like to used and feel free to ask questions.
  3. Effects of Technology: Helps communication, and changes the dynamics between students and instructors.

    • Classrooms: The instructor is now a facilitator setting goals, providing guidelines, and resources. Promoting project-based work.
    • Students: Change from a passive to an active role.
  4. Classroom Technology: Changed the way we educate our children.

    • Teacher-based Technology; Helps teachers to reduce the time in gradings, and improve the quality of the lesson plans.
    • Student-based Technology: Allows access to educational content on the Internet with the use of laptops, PDA's, and smartphones.
    • School-based Technology: Allows both students and parents to be aware of all the school functions.

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Oscar Javier Alejandro Reyes
Created by
Oscar J. Alejandro · Mar 2021
Updated
Mar 24, 2021
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