7. People See Cues that Tell Them What to Do With an Object
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- Objects communicate how you can and how you should interact with them.
- Objects communicate through cues based on its shape and size.
- The cues are called affordances and ultimately create action possibilities
- Objects should be easily perceived, figured out, and interpreted what it is and what should be done with it.
- If the object does not do what it looks like it should, that is an incorrect affordance.
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Perceived Affordances on Computer Screens
- Buttons are a great example of perceived affordances on a computer screen.
- Different colors are displayed on the outer edges of a button.
- Lighter colors on the outer edges show a button is able to be pushed.
- Darker colors on the edges indicate the button has been pushed.
- Giving an affordance will cause one to more likely do the action.
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- User has deleted their subject information Slide Set on 7. People See Cues that Tell Them What to Do With an Object, created by Deleted user on 29/10/2016.
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- Deleted user · Oct 2016
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- Nov 23, 2016
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- Created by Mary Kelly · Oct 27, 2016
- Copied by Mary Kelly · Oct 29, 2016
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