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7. People See Cues that Tell Them What to Do With an Object

Deleted user User has deleted their subject information English 2 slides

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  1. How Objects Communicate

    • Objects communicate how you can and how you should interact with them.
    • Objects communicate through cues based on its shape and size.
    • The cues are called affordances and ultimately create action possibilities
    • Objects should be easily perceived, figured out, and interpreted what it is and what should be done with it.
    • If the object does not do what it looks like it should, that is an incorrect affordance.
  2. Perceived Affordances on Computer Screens

    • Buttons are a great example of perceived affordances on a computer screen.
    • Different colors are displayed on the outer edges of a button.
    • Lighter colors on the outer edges show a button is able to be pushed.
    • Darker colors on the edges indicate the button has been pushed.
    • Giving an affordance will cause one to more likely do the action.

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User has deleted their subject information Slide Set on 7. People See Cues that Tell Them What to Do With an Object, created by Deleted user on 29/10/2016.
Created by
Deleted user · Oct 2016
Updated
Nov 23, 2016
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20
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  • Created by Mary Kelly · Oct 27, 2016
  • Copied by Mary Kelly · Oct 29, 2016
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