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Important Terms

Ian Nguyen Intoduction to Programming Computer Science: Full Course Learning Technology Specialist English 21 cards

Cards in this deck (21)

  1. 1Binary- Machine/Computer Code
    - Essentially a series of 1's and 0's
  2. 2Integrated Development Environment (IDE)- An environment on the computer that allows you to write, run, debug, and convert to machine code
    - Like any other application on your computer, except it can facilitate machine code
  3. 3IDE Central Area- Area in the IDE that you use to write code
  4. 4IDE Console- Area in the IDE that print out useful info for the programmer
    - Where you'll see most of your test running and debugging
    -Developer tool but it's seen by everyone (backend of the program)
    - Don't try to implement the console into the final product
  5. 5Syntax- Rules you must follow to A TEE if you want your program to run correctly
    -Each language may have similar syntax, but each have their own unique quirks
  6. 6Print Statements- Simplest instruction you can tell tell the computer to do
    - Simply tells the console to "print" something
  7. 7Modulus- Allows us to get the remainder of the divisional operation
    - Is in most programming languages
    - Represented using ' % '
  8. 8Strings- Another way of saying "text"
    - Anything enclosed within " "
    - ie: print ("Game over, 4 was your final score.")
  9. 9Concatenation- Adding strings together
    - ie: print("Game over," +4+ "was your final score.")
  10. 10Variable- Something that can store info and can be referenced and/or manipulated
    - Each variable has a: Type, name, piece of stored info
    - Multiple different types of variables
  11. 11Integer Variable- Variable that can store integer variables
    - ONLY WHOLE NUMBERS, NO DECIMALS
  12. 12Boolean Variable- Variable that can store TRUE or FALSE
  13. 13Float Variable-Variable that can store decimal values
    -Can only hold 32 bits (numbers in the value)
  14. 14Double Variable- Variable that can store decimal values
    - Can store up to 64 bits (numbers in the value)
  15. 15String Variable- Variable that can store words and sentences
  16. 16Char Variable- Variable that can store ONE character
    - Useful when a programmer wants to read one button press of one character in a string without using an entire string variable
    - ie: game controlled by keyboard ( WASD)
  17. 17Blank Variable- Can store info later on
    - Can store info given by the user
    - Trying to reference a blank variable will result in a NullPointerException (Avoid this)
  18. 18Dual Pointed Variable-Stores things you'll know will have the same value
    - Imagine labeling a cardboard bod with two different names
    - ie: "Name" and "Channel Name"
  19. 19Naming Variables- Names MUST be one continuous string
    -Programmers have their own method of naming variables
    - Most programmers name variables according to camelCase
  20. 20camelCase- Don't capitalize the first word, but capitalize every word the follows it
    -Easier to find bugs and read the code
    - ie: camelCaseVariable
    anotherCamelCaseVariable
  21. 21—

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Description
Introduction to Computer Science Important Vocabulary https://www.youtube.com/watch?v=zOjov-2OZ0E&t=101s
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Ian Nguyen
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