GoConqr has a new look! Let us know what you think.

Identifying and defining design problems

46 resources created by 45 users

This Identifying and defining design problems page on GoConqr gathers community-made mind maps on user needs, problem analysis and ways to define a problem. It is for school students and university students practicing how to identify and describe design problems, and teachers looking for study material. There are over 40 resources, all mind maps, spanning school and university levels. Choose a map and explore how it approaches a problem.

Identifying and defining design problems

Top Identifying and defining design problems resources

Mind maps

More The Design Process topics

About Identifying and defining design problems

GoConqr Original

Start with the problem

This page brings together mind maps about identifying and defining design problems. A useful starting point is Problem Identification, which asks who will use a product, what is being designed, where and when it will be used, and why it is needed. Follow those questions through the map to see how they help describe a problem.

Then look at DT - Problem Analysis. It includes user and performance requirements alongside function, materials, safety and sustainability. Comparing the maps can help you move from questions about a product to aspects that need attention in its design.

Explore ways to define problems

Defining problems introduces interpretation and synthesis as ways to define a problem. Its branches include patterns, causes, consequences and aspects that can be altered. After reading it, return to the questions in Problem Identification and consider which details might help explain the problem more clearly.

Understanding and Defining Problems includes observation, conversation and communication with people. Compare its approach with the questions about product users in Problem Identification. You can note where the maps focus on similar concerns and where they offer different ways to investigate them.

Use the maps together

There are no quizzes listed on this page, so use the mind maps to check your understanding. Read a branch, look away and try to explain it in your own words. Then return to the map to see what you missed. Compare branches across maps rather than treating a single map as a complete answer.

Place the topic in the unit

Identifying and defining design problems is a section of The Design Process unit in Design and technology. The maps offer different starting points for that section, from asking who a product is for to examining requirements and causes. Choose another map from the page and compare its approach with one you have studied.

Frequently asked questions

Which mind map should I start with?

Problem Identification is a practical starting point. It asks who will use a product, what is being designed, where and when it will be used, and why it is needed. After that, DT - Problem Analysis offers branches on requirements, function, materials, safety and sustainability.

What do the mind maps cover?

The maps take several approaches to identifying and defining problems. Defining problems includes patterns, causes and consequences. Understanding and Defining Problems covers observation, conversation and communication with people. DT - Problem Analysis looks at user and performance requirements, as well as aspects such as function, materials and safety.

Are these resources free to use?

Yes. Every resource listed on this page is free to open and study without an account. A free account can also save quiz scores and lets you make your own quizzes, mind maps, flashcards and notes. The resources on this page were made by GoConqr users.

Who are these resources for?

The page includes resources at school and university levels. School students and university students can use the maps to practice identifying and describing design problems. Teachers can use the listed maps as study material, comparing approaches that range from questions about product users to the causes and consequences of problems.

Feedback

What is it about?

What do you think of the new look?

How do you like it?