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User Interfaces

dcardosods Inglés 35 fichas

Fichas del conjunto (35)

  1. 1InterfaceRefers to the external presentation to the user
  2. 2InteractionBehaviour: the user actions the feedback after the action is executed
  3. 3Event loopThe process of check for incoming events, stack them in a queue and dispatch/pop the top one
  4. 4Interactor TreeA tree based hierarchy of widgets/components/elements
  5. 5MCVModel View Controller - Instance of Observer model pattern
  6. 6SubjectA MVC model
  7. 7ObserverA MVC view
  8. 8MVC rationalesCode reusing, multiple views, easier testing and UI changes maintenance
  9. 9RWDResponsive Web Design - Design adaptation/responce to device changes/differences
  10. 10RWD adjustablesPosition, size, visibility, etc...
  11. 11Layout Manager AttributesWidgets preferences consideration, extra space handling and additional constraints requirement.
  12. 12Composite Design PatternTree of a group of objects that can be handled in the same way a individual object is.
  13. 13Strategy Design PatternAllow swapping of object, in and out to compose different objects.
  14. 14Fixed LayoutObjects have a fixed size and position
  15. 15Intrinsic Size LayoutConsider child objects preferences (size, position) and adjust the parent according
  16. 16Variable Intrinsic Size LayoutLayout determined in bottom-up and top-down phases
  17. 17Struts and Spring Layout...
  18. 18Box ModelAll HTML elements have it. It includes content, padding, margin and border
  19. 19BlockInserts a break after, i.e, the next element is placed in the next row
  20. 20Inline-blockDoes not insert a break after, i.e, the next element is placed in the same row
  21. 21Static positioningDefault. Follows the normal flow of a document
  22. 22Absolute positioningOut of the normal flow of a document, moved to a specific determined position
  23. 23Relative positioningRelative to its current position in a document
  24. 24Gestalt principlesTheory of how people tend to organize elements
  25. 25ProximityNearby elements seems to be part of the same group, be related
  26. 26SimilarityShared characteristics among elements: shape, size, colour, texture, orientation, etc...
  27. 27Common fateElements that move together are perceived as a group
  28. 28ContinuityElements that seems to be a continuation of others are perceived as a group
  29. 29ClosurePattern recognition of individual elements as one element
  30. 30SymmetryComplex objects are better understood if they follow some sort of symmetry
  31. 31Uniform correctnessElements connected to each other, e.g., using lines, regions
  32. 32AlignmentAn application of similarity. Considered by some a Gestalt principle
  33. 33Grouping...
  34. 34Hierarchy...
  35. 35Relationship...

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Fichas sobre User Interfaces, creado por dcardosods el 11/02/2015.
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dcardosods
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